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Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)

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Author Topic: [0.95.1a] Diable Avionics 2.70rc3 (2023/04/13)  (Read 1361189 times)

Vendral

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Re: [0.95.1a] Diable Avionics 2.70rc3 (2023/04/13)
« Reply #1815 on: December 09, 2023, 11:58:39 AM »

Running into an issue that seems to be a bug.

Even though the Virtuous has an officer, s-mods, and re-enforced bulkheads, it cannot be recovered if disabled in combat.
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presidentmattdamon

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Re: [0.95.1a] Diable Avionics 2.70rc3 (2023/04/13)
« Reply #1816 on: December 22, 2023, 11:41:31 AM »

i've been releasing updates on the discord, so here's the forum update:

2.73 adds changes to the virtuous, not save-compatible with any previous version:
https://github.com/scardwell15/diable-avionics/releases/download/v2.7.3/Diable-Avionics-v2.7.3.zip
virtuous weapon selection for both arms.
virtuous itano circus system (given by Recon Hull Config) buffed to fire more missiles for every target.
virtuous fortress system buffed to reduce soft flux dissipation by only 50% instead of 100% (so it is halved now)
virtuous super-ship start.
virtuous can be obtained while maintaining friendly relationship with Diable by interacting with the Last Line fleet.

2.72 adds s-mod bonus to the wanzer gantry, save-compatible with any previous version:
https://github.com/scardwell15/diable-avionics/releases/download/v2.7.2/Diable-Avionics-v2.7.2.zip
« Last Edit: December 22, 2023, 12:12:09 PM by presidentmattdamon »
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presidentmattdamon

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Re: [0.95.1a] Diable Avionics 2.70rc3 (2023/04/13)
« Reply #1817 on: December 22, 2023, 03:23:11 PM »

2.74:
https://github.com/scardwell15/diable-avionics/releases/download/v2.7.4/Diable-Avionics-v2.7.4.zip

wanzers strafe within the lowest range of their weapons.
fixed virtuous not being recoverable if lost in combat.
fixed last line fleet battle persisting and autoresolving after recovering the Virtuous from the friendly interaction.
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IAmLegion

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Re: [0.95.1a] Diable Avionics 2.70rc3 (2023/04/13)
« Reply #1818 on: February 06, 2024, 08:29:42 PM »

Thank you so so much for the updates!
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kokuto

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Re: [0.95.1a] Diable Avionics 2.70rc3 (2023/04/13)
« Reply #1819 on: February 14, 2024, 08:22:05 PM »

Wonder if anyone will update this for the latest version
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A_Random_Dude

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Re: [0.95.1a] Diable Avionics 2.70rc3 (2023/04/13)
« Reply #1820 on: February 14, 2024, 08:24:18 PM »

You can, and quite easily too. Just change the version in mod_info.json.
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Ryers

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Re: [0.95.1a] Diable Avionics 2.70rc3 (2023/04/13)
« Reply #1821 on: February 15, 2024, 12:41:47 AM »

i tried that, had a crash. is the version fix working for you?
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bibigun23

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Re: [0.95.1a] Diable Avionics 2.70rc3 (2023/04/13)
« Reply #1822 on: February 15, 2024, 01:28:43 AM »

Wonder if anyone will update this for the latest version

  Not really sure about 0.97a but in discorde someone does updates in 0.96a and currently is v2.7.6 .
 There is still hope.
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Brainwright

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Re: [0.95.1a] Diable Avionics 2.70rc3 (2023/04/13)
« Reply #1823 on: February 15, 2024, 11:58:38 AM »

Every mod I use worked just fine with a quick edit to .97a in starsector/mods/<mod folder>/mod_info.json.
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A_Random_Dude

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Re: [0.95.1a] Diable Avionics 2.70rc3 (2023/04/13)
« Reply #1824 on: February 15, 2024, 12:25:39 PM »

i tried that, had a crash. is the version fix working for you?

presidentmattdamon's update works, though. Did you use that one, or did you simply download the mod from the main page?

Also, the newest version (2.7.6) can be accessed by simply copying Matt's link up to the "/releases/" part, if you want.
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Gabrielbsb

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Re: [0.95.1a] Diable Avionics 2.70rc3 (2023/04/13)
« Reply #1825 on: February 25, 2024, 05:04:34 PM »

He made 2.8.0 like 2 days ago, but reading the change log, these buffs dont feels like way too big ? I never played this mod, but I was looking to a mod that doesnt throw the vanilla balance out of the window.
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IGdood

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Re: [0.95.1a] Diable Avionics 2.70rc3 (2023/04/13)
« Reply #1826 on: March 02, 2024, 10:36:50 AM »

Using 2.8.3; there's an occasional crash where I can't load into a save because some hullmod has become void and then the savegame becomes corrupted.  Can't get the old starsector log, will try to reproduce....
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Artarion

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Re: [0.95.1a] Diable Avionics 2.70rc3 (2023/04/13)
« Reply #1827 on: March 02, 2024, 12:19:52 PM »

Using 2.8.3; there's an occasional crash where I can't load into a save because some hullmod has become void and then the savegame becomes corrupted.  Can't get the old starsector log, will try to reproduce....
Same here, second save goes to the bin. DialbeAvionics upgrade something something.
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johncrow1988

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Re: [0.95.1a] Diable Avionics 2.70rc3 (2023/04/13)
« Reply #1828 on: March 03, 2024, 06:24:21 PM »

Using 2.8.3; there's an occasional crash where I can't load into a save because some hullmod has become void and then the savegame becomes corrupted.  Can't get the old starsector log, will try to reproduce....
Same here, second save goes to the bin. DialbeAvionics upgrade something something.
Find out it involves the java 23 seems it cant load or find the hullmods upgrades.
so i think this mod is not compatible with the java 23
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TimeDiver

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Re: [0.95.1a] Diable Avionics 2.70rc3 (2023/04/13)
« Reply #1829 on: March 03, 2024, 06:47:51 PM »

Using 2.8.3; there's an occasional crash where I can't load into a save because some hullmod has become void and then the savegame becomes corrupted.  Can't get the old starsector log, will try to reproduce....
Same here, second save goes to the bin. DialbeAvionics upgrade something something.
Find out it involves the java 23 seems it cant load or find the hullmods upgrades.
so i think this mod is not compatible with the java 23
I'm using the Mikohime package (re: Java 23) and Diable Avionics v2.8.3 and am not getting said crashes attempting to load my saves; no one else has the relevant ERROR entries from starsector.log?

EDIT: Also, this is the wrong thread to post these reports to; either do so in 'Bug Reports & Support (modded)', or in presidentmattdamon's newer mod discussion thread.
« Last Edit: March 03, 2024, 06:52:15 PM by TimeDiver »
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