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Starsector 0.97a is out! (02/02/24)

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Author Topic: [0.95.1a] Diable Avionics 2.70rc3 (2023/04/13)  (Read 1252012 times)

Addicted Starfarer

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Re: [0.95.1a] Diable Avionics 2.70rc3 (2023/04/13)
« Reply #1815 on: November 02, 2023, 08:09:08 AM »

i really liked the skin packs that came along with the mod's download page, can i make a kitbash of the sprites in the arctic skinpack by Kwenchin here? I'm planning on making a supercapital sized ship (since i don't know how to make modules its just going to be a single oversized ship sprite with what probably be a ridiculous amount of weapon mounts since i really suck at editing in gimp) using the station and ship sprites in the skin pack but i don't know who else to credit other than the mod author Tartiflette and the original mod author FlashFrozen i'll post it here when its done
« Last Edit: November 02, 2023, 06:09:30 PM by Warheart »
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Girlweapon-Mechcreature

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Re: [0.95.1a] Diable Avionics 2.70rc3 (2023/04/13)
« Reply #1816 on: November 04, 2023, 04:26:05 PM »

https://drive.google.com/file/d/1l6N4rkqt0UGqaWqvUj1y-2AD_xJAHIy6/view?usp=sharing
Updated for 0.96a.
Mostly just updating MagicLib import calls. Had to redo a few Captain Fleet creations cause the methods had changed.
To that matter, if you find the Virtuous is suddenly lacking in escorts when it previously didn't, please tell me what kind of ships it had with it before. The old fleet creation method allowed simply defining a number of ships in the support fleet apparently, new one doesn't.

Thank you SO much for this. Came back to the game again after awhile and Diable has always been my favorite modded faction, sucked to see it not updated to current, so finding this was a godssend.
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eidolad

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Re: [0.95.1a] Diable Avionics 2.70rc3 (2023/04/13)
« Reply #1817 on: November 08, 2023, 06:11:39 PM »

Big thanks for updating this mod!  Is great fun with "more military missions" mod...as for the first time, I was able to see a Diable Avionics Star Fortress in action.  I never want to *** off one of these things.

...the strength of this platform confuses my old memories of seeing Diable faction unable to survive long in Nex games
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Maelstrom

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Re: [0.95.1a] Diable Avionics 2.70rc3 (2023/04/13)
« Reply #1818 on: December 03, 2023, 01:43:01 PM »

ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
        at data.hullmods.DiableAvionicsVirtuous_system.applyEffectsBeforeShipCreation(DiableAvionicsVirtuous_system.java:95)
        at com.fs.starfarer.combat.entities.Ship.<init>(Unknown Source)
        at com.fs.starfarer.loading.specs.oooo.o00000(Unknown Source)
        at com.fs.starfarer.title.Object.M.o00000(Unknown Source)
        at com.fs.starfarer.title.Object.M.render(Unknown Source)
        at com.fs.starfarer.coreui.h.o00000(Unknown Source)
        at com.fs.starfarer.ui.n.renderImpl(Unknown Source)
        at com.fs.starfarer.ui.thissuper.render(Unknown Source)
        at com.fs.starfarer.ui.interfacenew.renderImpl(Unknown Source)
        at com.fs.starfarer.ui.thissuper.render(Unknown Source)
        at com.fs.starfarer.ui.interfacenew.renderImpl(Unknown Source)
        at com.fs.starfarer.ui.impl.StandardTooltipV2.renderImpl(Unknown Source)
        at com.fs.starfarer.ui.thissuper.render(Unknown Source)
        at com.fs.starfarer.ui.interfacenew.renderImpl(Unknown Source)
        at com.fs.starfarer.ui.thissuper.render(Unknown Source)
        at com.fs.starfarer.campaign.CampaignState.render(Unknown Source)
        at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
        at com.fs.state.AppDriver.begin(Unknown Source)
        at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
        at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
        at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
        at java.lang.Thread.run(Thread.java:748)

got this crash using the latest version
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A_Random_Dude

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Re: [0.95.1a] Diable Avionics 2.70rc3 (2023/04/13)
« Reply #1819 on: December 03, 2023, 02:18:25 PM »

Is the "latest" version you're using from MnHebi? They posted an unofficial update a few pages back.
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Vendral

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Re: [0.95.1a] Diable Avionics 2.70rc3 (2023/04/13)
« Reply #1820 on: December 09, 2023, 11:58:39 AM »

Running into an issue that seems to be a bug.

Even though the Virtuous has an officer, s-mods, and re-enforced bulkheads, it cannot be recovered if disabled in combat.
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presidentmattdamon

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Re: [0.95.1a] Diable Avionics 2.70rc3 (2023/04/13)
« Reply #1821 on: December 22, 2023, 11:41:31 AM »

i've been releasing updates on the discord, so here's the forum update:

2.73 adds changes to the virtuous, not save-compatible with any previous version:
https://github.com/scardwell15/diable-avionics/releases/download/v2.7.3/Diable-Avionics-v2.7.3.zip
virtuous weapon selection for both arms.
virtuous itano circus system (given by Recon Hull Config) buffed to fire more missiles for every target.
virtuous fortress system buffed to reduce soft flux dissipation by only 50% instead of 100% (so it is halved now)
virtuous super-ship start.
virtuous can be obtained while maintaining friendly relationship with Diable by interacting with the Last Line fleet.

2.72 adds s-mod bonus to the wanzer gantry, save-compatible with any previous version:
https://github.com/scardwell15/diable-avionics/releases/download/v2.7.2/Diable-Avionics-v2.7.2.zip
« Last Edit: December 22, 2023, 12:12:09 PM by presidentmattdamon »
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presidentmattdamon

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Re: [0.95.1a] Diable Avionics 2.70rc3 (2023/04/13)
« Reply #1822 on: December 22, 2023, 03:23:11 PM »

2.74:
https://github.com/scardwell15/diable-avionics/releases/download/v2.7.4/Diable-Avionics-v2.7.4.zip

wanzers strafe within the lowest range of their weapons.
fixed virtuous not being recoverable if lost in combat.
fixed last line fleet battle persisting and autoresolving after recovering the Virtuous from the friendly interaction.
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IAmLegion

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Re: [0.95.1a] Diable Avionics 2.70rc3 (2023/04/13)
« Reply #1823 on: February 06, 2024, 08:29:42 PM »

Thank you so so much for the updates!
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kokuto

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Re: [0.95.1a] Diable Avionics 2.70rc3 (2023/04/13)
« Reply #1824 on: February 14, 2024, 08:22:05 PM »

Wonder if anyone will update this for the latest version
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A_Random_Dude

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Re: [0.95.1a] Diable Avionics 2.70rc3 (2023/04/13)
« Reply #1825 on: February 14, 2024, 08:24:18 PM »

You can, and quite easily too. Just change the version in mod_info.json.
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Ryers

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Re: [0.95.1a] Diable Avionics 2.70rc3 (2023/04/13)
« Reply #1826 on: February 15, 2024, 12:41:47 AM »

i tried that, had a crash. is the version fix working for you?
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bibigun23

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Re: [0.95.1a] Diable Avionics 2.70rc3 (2023/04/13)
« Reply #1827 on: February 15, 2024, 01:28:43 AM »

Wonder if anyone will update this for the latest version

  Not really sure about 0.97a but in discorde someone does updates in 0.96a and currently is v2.7.6 .
 There is still hope.
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Brainwright

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Re: [0.95.1a] Diable Avionics 2.70rc3 (2023/04/13)
« Reply #1828 on: February 15, 2024, 11:58:38 AM »

Every mod I use worked just fine with a quick edit to .97a in starsector/mods/<mod folder>/mod_info.json.
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A_Random_Dude

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Re: [0.95.1a] Diable Avionics 2.70rc3 (2023/04/13)
« Reply #1829 on: February 15, 2024, 12:25:39 PM »

i tried that, had a crash. is the version fix working for you?

presidentmattdamon's update works, though. Did you use that one, or did you simply download the mod from the main page?

Also, the newest version (2.7.6) can be accessed by simply copying Matt's link up to the "/releases/" part, if you want.
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