The second design I mashed up, was hinging on a support vessel concept. A missile focused support Cruiser.
![](https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/4e7816b5-c182-44fa-86d2-0f365eb5ff9f/dez3q7z-9a235942-eb39-463c-ae3a-e9bf76c9075b.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcLzRlNzgxNmI1LWMxODItNDRmYS04NmQyLTBmMzY1ZWI1ZmY5ZlwvZGV6M3E3ei05YTIzNTk0Mi1lYjM5LTQ2M2MtYWUzYS1lOWJmNzZjOTA3NWIucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.DyAKot2agPt-ilcia4GRbg19ahAB61dJGkCcMNZUArI)
This was to have sensor/ECM assets as the core systems. A fast moving ship that perhaps was two variants, one that operated as a long range missile support vessel for larger fleets, and another that operated as a dedicated PD/Sensor/EC support. I'm not yet fully familiar with all the mods or mod styles that could apply to the concept.
Base stats would be the same for both variants
Hull Integrity 7000 / Armor 750 / Defense Omni / shield arc 80 / upkeep 175 / flux cap 9000 / flux diss 500 / Top Speed 80
Maintenance/mo 25 / Cargo 150 / Max Crew 250 / Skeleton 160 / Fuel Cap 150 / Max burn 8 / Fuel/ly 3 / Sens Profile 80
CR/deploy 15% / Deployment points 15 or 18 / Ordnance points 180
The Missile based combat variant.
Mounts 2x Medium universal / 4x small hybrid (PD centric) / 4x med missile (2 per side)
Armaments: 2x Micro Missile Arrays
Hull mods: Expanded Missile Racks, or a system that replenished exhausted missile systems
Support variant.
Mounts: 2x med universal / 4x small hybrid / 1x Fighter Bay
Armaments: none
Hull Mods: Wanzer Servicing Gantry, 1 or 2 mods that apply bonuses to nav/sensors and or ECM as fleet wide bonuses.