Generally speaking, stability doesn't have much of an impact on the actual prices you see. For example, if you've got two markets next to each other, one stable and one unstable, and they both have demand for, say, luxury goods - the luxury goods prices on both markets will be very similar. The difference is that the high-stability market will have more of its demand met.
To explain why that is: the average consumer on a high-stability market is able to pay more (this being reflected in the base price), thus, more of the population is able to satisfy their demand, while on the low-stability market, only a small percentage near the top will be able to do so.
The prices on both markets will roughly match because the simulation will, behind the scenes, try to ship goods to make the most profit - if one market's price was higher, then a supplier of luxury goods would sell to that market until the price there went down enough due to demand being met.
An exception to this is when there was a recent stability change - in that case, supply/demand will take up to a few months to catch up to the suddenly-changed purchasing power of market. Which makes sense, as we're talking about the economy adjusting to a disruption, which would hardly be instant.
Adding a trade center to a location (+10 stability) basically means that a major trading location has horrible prices.
... and that sounds like that's what's going on here. However, I should note that this "+10 stability trade center" is either hypothetical or something from a mod (and, wow, it sounds a bit... unbalanced). Further, the prices aren't "horrible", they're just high. That can be good if you want to sell there, and it will stabilize eventually in any case.
(Btw: it's "ridiculous".)