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Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)

Author Topic: Ship loadouts  (Read 757 times)

Jonass

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Ship loadouts
« on: March 10, 2024, 01:33:48 PM »

Having played many a Star sector campaigns i have my favourite load outs for many factions and ships.

It sure would be player friendly if my setups for ship load outs was remembered, from one campaign to the next. It would save me much time fiddling. 

Edit: by load outs i mean the autofits

Cheers
« Last Edit: March 10, 2024, 02:12:56 PM by Jonass »
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Serenitis

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Re: Ship loadouts
« Reply #1 on: March 11, 2024, 02:20:08 AM »

It would be super nice if player defined loadouts were saved as seperate .variant files in a common area in the "saves" folder.
The major obstacle to doing this would be untangling that functionality from campaign.xml, which is likely a non-trivial exercise.
(Although, the setpiece missions already kind of do this...)
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Killer of Fate

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Re: Ship loadouts
« Reply #2 on: March 11, 2024, 06:37:03 AM »

you can't remember your fits?

Jonass

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Re: Ship loadouts
« Reply #3 on: March 11, 2024, 01:00:08 PM »

you can't remember your fits?

I do. The problem is the game do not remember them. As clearly stated
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Killer of Fate

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Re: Ship loadouts
« Reply #4 on: March 11, 2024, 01:17:03 PM »

well, if  you want to save your loadouts in case you're planning to return to the game in 80 years, once you become the guy who gives you the Red Planet quest. You can download SCVE. And save the loadouts there you want. Though, if you want to add them into the game, as appearing when you want to fit, but have not saved yet, then you will have to give it a trait in its notepad file. And that is a lot of stupid nonsense I hate doing myself.

But having the variant itself appear in your save file is a good thing for when you are trying to mod something or just save something... Or maybe even easily share a build. But whatever...

The mod is meant for 0.96, but you can just change the update's number to 0.97 and it should work fine. Does for me.

Wyvern

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Re: Ship loadouts
« Reply #5 on: March 11, 2024, 01:24:37 PM »

you can't remember your fits?
Also, no. Not all of them, not precisely, and especially not when I've gone through half-a-dozen different subtle variations on each of a dozen different hulls as I work to optimize weapons and hullmods based on what I have available at the time.

If you have a perfect photographic memory, and never lose track of fine details, grand! But most of us don't.
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Wyvern is 100% correct about the math.

prav

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Re: Ship loadouts
« Reply #6 on: March 11, 2024, 01:28:13 PM »

I don't really want to keep track of that neat Lasher fit I used two campaigns ago. But I do want the computer to keep track for me.
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Killer of Fate

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Re: Ship loadouts
« Reply #7 on: March 11, 2024, 01:41:51 PM »

you can't remember your fits?
Also, no. Not all of them, not precisely, and especially not when I've gone through half-a-dozen different subtle variations on each of a dozen different hulls as I work to optimize weapons and hullmods based on what I have available at the time.

If you have a perfect photographic memory, and never lose track of fine details, grand! But most of us don't.

incoming quasi boomer rant
Spoiler
I remember a thing... That thing was something about why humans are better at covering every continent in the world than dogs. And no offence to dogs, really smart animals. This isn't about intelligence however. Dogs are way better at remembering the path they took. They get lost far less than humans. This could be wrong, obviously I could just be stupid, and this is just some primordial bit of knowledge I like repeating to myself as a mantra, cause I'm a Dean Dingus. But the thing is that, evolution is born of improper replication.

Forgetting and trying to remember your builds, may cause you to accidentally *** them up. But this may also cause them to become more optimised or at least different. To me there is no such thing as a perfect build. If you include all the interactions, officer boosts and personalities, the amount of things that could work and haven't been discovered yet could still be relatively high. One of the ways to discover them is to accidentally forget your build, but think you remember it. Then replicate it out of your memory, do it badly, and accidentally invent something new.

I mean, this is how DNA, the general evolution of all living beings works. Our body tries to fix broken data, and then it fixes it poorly on accident, creating something new. And then this creates variation that inevitably is tested by some sort of a cataclysmic event, or the invasion of le enemy aliens. Whatever happens first. And then the luckiest survive, and from then from few form many and a new genre of organic beings begins to inhabit the world.
[close]

But eh, whatever... I guess having a feature that would save your builds in the "fitting tab" across playthroughs would be cool. Make it global instead of reserved to a save file, I guess. However, I feel like it's a feature that would take some programming.
And I'm not going to do it.

Jonass

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Re: Ship loadouts
« Reply #8 on: March 12, 2024, 01:23:07 AM »

Possibilities truly is more interesting than sarcastic ramblings. No, i do not think saving load outs between campaigns is difficult coding at all. It's already there, it's just that it forgets yours.

Also there is benefits to it when running modded games, when you can have an amazing amount of weapons lying around in storage. But this is not the necessarily the problem of the developer of base game of course.
« Last Edit: March 12, 2024, 09:34:37 AM by Jonass »
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Lawrence Master-blaster

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Re: Ship loadouts
« Reply #9 on: March 12, 2024, 04:08:10 AM »

If you have a perfect photographic memory,

Incidentally, I do take screenshots of my fits for later reference...
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Killer of Fate

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Re: Ship loadouts
« Reply #10 on: March 12, 2024, 09:31:57 AM »

Possibilities truly is more interesting than sarcastic ramblings. No, i do not think saving load outs between campaigns is difficult coding at all. It's already there, it's just that it is base game load outs.

Also there is benefits to it when running modded games, when you can have an amazing amount of weapons lying around in storage. But this is not the necessarily the problem of the developer of base game of course.
great, then you do it. Write back to us when you're done.

ps. I guess SCVE exists. So it's probably possible. Having global saving of loadouts is probably preferable to have them locked per playthrough. I mean, unless there is a new update. But even then updates usually don't dramatically shift the game enough to warrant new fits for every ship. Maybe a few.
« Last Edit: March 12, 2024, 09:58:59 AM by Killer of Fate »
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