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Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)

Author Topic: Force Faction ships to use Ship Varients you designed, and deprioritize ships  (Read 427 times)

Re-Search-er

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I hate how little control you really have over your faction, it's doctrine, and the general direction of it's fleets, I ask for a particular weapon to be used, and no ship will use it,  even if it's the only weapon prioritized!  I'd like to design ships from a template and then have those. I'd also like to be able to deprioritize ships so they DON'T show up in my fleets!

Tell me, is this even possible?
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SCC

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If you prioritise everything else except for certain ships, those ships will be used only when there's nothing else for the role.

Megas

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Also, priorities are shared by both fleets and battlestation.  What a battlestation needs is different than what a ship needs.  (For example, battlestations have unlimited missiles like the Guardian, so go nuts with Dragonfires, but your ships that do not have unlimited missiles will be crying if they have Dragonfires.)  Because they share priorities, I set them with the battlestation in mind because it is more important than my fleets, but I would like to set priorities for ships that are different than one used by the battlestaions.
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eert5rty7u8i9i7u6yrewqdef

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I hate how little control you really have over your faction, it's doctrine, and the general direction of it's fleets, I ask for a particular weapon to be used, and no ship will use it,  even if it's the only weapon prioritized!  I'd like to design ships from a template and then have those. I'd also like to be able to deprioritize ships so they DON'T show up in my fleets!

Tell me, is this even possible?
Yes, to a certain degree. Setting up fleet doctrine so that a ship is likely to appear is the first step. Smaller ships, and mainly combat ships if you want a fleet of Scarabs.
After that you prioritize Scarabs. For the weapon you want them to use, you prioritize it, for this example I'll use tactical lasers.
Everything so far is what you have already done.
For loadouts your fleets draw from the vanilla loadouts, and your custom loadouts. So, you go into the refit screen, refit your Scarab with five tactical lasers, ITU, advanced optics, and advanced gyros, save your loadout with a new name for example lightshow, and remove all other loadouts.
From now on your fleet will be mostly Scarabs with the lightshow loadout as that is the only loadout that makes use of tactical lasers.
Other ships and loadouts will still show up, but far less frequently.

All spawned fleets have various roles, while you can influence those roles with fleet doctrine, they can't be flat out removed. So always prioritize one cargo ship, one carrier, and one ship of each size.
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