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Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)

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Author Topic: Asking ChatGPT things about Starsector  (Read 4444 times)

CapnHector

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Re: Asking ChatGPT things about Starsector
« Reply #30 on: April 25, 2023, 09:14:17 PM »

Yeah it tends to require providing additional information but it can also provide surprising insights. Like I was having trouble with deriving a particular power series and ChatGPT actually gave me the clues for solving it pretty quickly. Note that its own answer was in fact incorrect, but it dug up the correct technique from somewhere and used it to produce the incorrect answer, so I then could solve it on my own.

There is certainly a point to the 5-Mudskipper Colonization Special even though it was of course just a lucky hallucination by the AI (I guess) since at least Google doesn't find this particular term ever used on this forum. Specifically Mudskippers are indeed very cheap for what they bring. Look at this for example:

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I would argue the Mudskipper is the correct pick here. It gives you 100 crew capacity and 70 cargo capacity for 3500 credits, compared to 120 cargo capacity and 400 crew capacity for the Nebula for 22k credits. Note that 5 Mudskippers is enough cargo capacity and crew capacity to start a colony for 17 500 credits while 2 Nebulas are required for 44k credits, and you can additionally pick up Mudskippers one by one so that makes black market trading easier. The Starliner (D) for 55k credits will also do the job, but it has a lower max burn (so does the Nebula). All three fleets - 5 Mudskippers, 2 Nebulas or 1 Starliner have 300 sensor profile. These are considerations that are necessary when you are speedrunning for a colony, because being attacked by pirates is a real concern.

I think this might actually be a pretty fun playstyle for Nex. I'm doing it again in Starfarer mode with a Free Start and I'll probably go Industry -> DO and Leadership -> SD and spam cheap ships, since I expect early attacks on my colony. Although it might be too easy still because you can print money with black market trading if you know what you are doing so good chance I get a Battlestation or something up before serious trouble.
« Last Edit: April 25, 2023, 09:18:33 PM by CapnHector »
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Void Ganymede

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Re: Asking ChatGPT things about Starsector
« Reply #31 on: April 26, 2023, 12:59:25 PM »

Grab red missile capstone and a *ton* of harpoons first. Then respec.

Defending a colony with a nice flagship supported by a growing fleet of wreckage is hilarious. Especially when the fleet of wreckage starts accumulating capitals that you can't afford leave orbit with, never mind properly outfit.

I want to try doing a Forward Base run. Grab an early commission then colonize in a weak hostile faction's system. The wreckage might help fund Heavy Industry and and stability upgrades to mass-produce more wreckage with. Blueprints will suck (unless you do the right Nex start) but there'll be decent hullmod-encrusted hyper-specialized options to churn out.
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Ryan390

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Re: Asking ChatGPT things about Starsector
« Reply #32 on: April 28, 2023, 11:06:12 AM »

Are you really that bored? The never-ending quest for attention seeking..
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Alex

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Re: Asking ChatGPT things about Starsector
« Reply #33 on: April 28, 2023, 08:31:01 PM »

Are you really that bored? The never-ending quest for attention seeking..

This is uncalled for, if you're not interested in a thread please just refrain from posting in it. Normally this would be a warning, but since this is the second warning in recent memory, per the forum rules, the result is a temporary ban.
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