Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)

Pages: 1 ... 106 107 [108]

Author Topic: [0.95a] Shadowyards Reconstruction Authority 0.9.5-rc4(4/12/21)  (Read 1182340 times)

Shogouki

  • Captain
  • ****
  • Posts: 414
    • View Profile
Re: [0.95a] Shadowyards Reconstruction Authority 0.9.5-rc4(4/12/21)
« Reply #1605 on: April 26, 2024, 09:50:55 PM »

0.97a unofficial update 5
https://github.com/wispborne/Shadowyards/releases/download/005/Shadowyards_Wisp.zip

Fixed Redwings ships not appearing for sale :(
  Thank you to Light (lightanemos) for pinging me about this!

Oh nice!  Thanks Wisp!
Logged

balordezul

  • Lieutenant
  • **
  • Posts: 59
    • View Profile
Re: [0.95a] Shadowyards Reconstruction Authority 0.9.5-rc4(4/12/21)
« Reply #1606 on: April 27, 2024, 12:55:16 PM »

Thanks for the update and funny as I'm currently playing shadowyards again. 

Can anyone confirm if the hull mod Charge Cycler is working?  I don't see the data change on the TMI interface where I do see it change with S-modded extended mags.
Logged

alfa2

  • Ensign
  • *
  • Posts: 20
    • View Profile
Re: [0.95a] Shadowyards Reconstruction Authority 0.9.5-rc4(4/12/21)
« Reply #1607 on: August 17, 2024, 04:19:01 PM »

best faction is dead:(
Logged

AnXel LG

  • Lieutenant
  • **
  • Posts: 70
    • View Profile
Re: [0.95a] Shadowyards Reconstruction Authority 0.9.5-rc4(4/12/21)
« Reply #1608 on: August 18, 2024, 12:12:41 AM »

best faction is dead:(

   Really?  Look closer to a few posts above and download the bootleg, man. Enjoy!
Logged

N3N

  • Commander
  • ***
  • Posts: 128
    • View Profile
Re: [0.95a] Shadowyards Reconstruction Authority 0.9.5-rc4(4/12/21)
« Reply #1609 on: September 14, 2024, 12:31:19 PM »

Known Bugs:
- Charge Cycler hullmod doesn't work properly (reported by BalordaZul).

Was this fixed or can we deactivate it?
Logged

JohnDoe

  • Captain
  • ****
  • Posts: 321
    • View Profile
Re: (0.65a) Shadowyards Reconstruction Authority 0.5.2.1
« Reply #1610 on: November 16, 2024, 08:45:35 AM »

Heh, looks like Negative Nancy got down with Debby Downer and had a child.
 Thou this game doesn't have the fastest development in the world it's still a 2D sprite based game that I doubt would take 5 more years to complete.
Where's my apology??
Logged

Isaew

  • Ensign
  • *
  • Posts: 37
    • View Profile
Re: [0.95a] Shadowyards Reconstruction Authority 0.9.5-rc4(4/12/21)
« Reply #1611 on: November 20, 2024, 02:36:50 AM »

Hello there,
Are there any plans to resurrect this awesome mod?
Logged

AnXel LG

  • Lieutenant
  • **
  • Posts: 70
    • View Profile
Re: [0.95a] Shadowyards Reconstruction Authority 0.9.5-rc4(4/12/21)
« Reply #1612 on: November 20, 2024, 06:08:02 AM »

Hello there,
Are there any plans to resurrect this awesome mod?

Read some posts above. The mod should work nicely enough if you read the .json archive
in the root folder and change (if needed) the version number to the current v0.97
Logged

Greenberg

  • Ensign
  • *
  • Posts: 1
    • View Profile
Re: [0.95a] Shadowyards Reconstruction Authority 0.9.5-rc4(4/12/21)
« Reply #1613 on: November 22, 2024, 11:46:46 AM »

I'm having issues with a CTD after...
Spoiler
...using the Derazho Object weapon on one of the boss ships. I've used my limited knowledge of coding to get to the following error as noted in the log:
"126279 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.scripts.weapons.MS_SparkMaster.advance(MS_SparkMaster.java:134)
   at com.fs.starfarer.combat.entities.ship.A.J.advance(Unknown Source)
   at com.fs.starfarer.combat.systems.void.advanceLinked(Unknown Source)
   at com.fs.starfarer.combat.systems.void.advance(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)"
[close]

Could anyone help me out? This is with the latest version from Wisp.
Logged
Pages: 1 ... 106 107 [108]