Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)
Not sure if this is a bug or a feature, but I noticed you start with the blueprints inherently, rather than finding them in the world (but you can still find blueprints of them).
Are there config options to disable the Radiant spawns in fleets (like TT ones)? As well as a config option to NOT start with the blueprints learned?
Quote from: nathan67003 on June 11, 2023, 08:04:57 AMAre there config options to disable the Radiant spawns in fleets (like TT ones)? As well as a config option to NOT start with the blueprints learned?Just rename the hegemony.faction, luddic_church.faction, tritachyon.faction and player.faction files into something like 111player.faction at Radiant Prototype 1.2/data/world/factions.
Quote from: GunnerSaboTonk on September 13, 2024, 12:57:00 PMQuote from: nathan67003 on June 11, 2023, 08:04:57 AMAre there config options to disable the Radiant spawns in fleets (like TT ones)? As well as a config option to NOT start with the blueprints learned?Just rename the hegemony.faction, luddic_church.faction, tritachyon.faction and player.faction files into something like 111player.faction at Radiant Prototype 1.2/data/world/factions.So does this mean it still works in "0.97a-RC11"?
Yea, works just fine for me