Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)

Author Topic: Patrols around wormholes  (Read 444 times)

Twilight Sentinel

  • Captain
  • ****
  • Posts: 344
    • View Profile
Patrols around wormholes
« on: November 19, 2024, 11:23:35 AM »

A small little flavor thing.  If you've got a colony sufficiently close to a wormhole (those from the abyss), it would make sense for your faction to send a fleet to patrol that side of the wormhole and protect it from prospective thieves.  If they're able to use the wormhole as a shortcut, they should patrol both sides.

However I don't remember if your faction can or cannot use the wormhole pair as a shortcut for their trade fleets.
Logged

PixiCode

  • Captain
  • ****
  • Posts: 384
    • View Profile
Re: Patrols around wormholes
« Reply #1 on: November 19, 2024, 11:43:50 AM »

Lore wise, nobody can use that wormhole without the navigational device thing that you get alongside the wormhole anchors. Gameplay wise Nobody but you can use the wormholes. Iirc the description mentions that without the device you end up being lost in-transit inside… whatever sci-fi explanation Starsector uses for their wormhole stuff.  You’d think it would be easy for a faction like TT to try stealing the anchor, though. Maybe without the control device the wormhole anchor can’t be safely taken away without destroying it?
Logged

eert5rty7u8i9i7u6yrewqdef

  • Admiral
  • *****
  • Posts: 547
    • View Profile
Re: Patrols around wormholes
« Reply #2 on: November 19, 2024, 11:49:07 AM »

Lore wise, nobody can use that wormhole without the navigational device thing that you get alongside the wormhole anchors. Gameplay wise Nobody but you can use the wormholes. Iirc the description mentions that without the device you end up being lost in-transit inside… whatever sci-fi explanation Starsector uses for their wormhole stuff.  You’d think it would be easy for a faction like TT to try stealing the anchor, though. Maybe without the control device the wormhole anchor can’t be safely taken away without destroying it?
TT Exec 1: Yea we'll just steal the wormhole device from the crazy guy that's been to places no one else has been, and done things no one else can do. What could possibly go wrong?

TT Exec 2: We get satbombed.

TT Exec 1: O yea, we get satbombed.
Logged

PixiCode

  • Captain
  • ****
  • Posts: 384
    • View Profile
Re: Patrols around wormholes
« Reply #3 on: November 19, 2024, 12:34:01 PM »

I have a suggestion:

Place your wormhole pilot device, thing, into your colony’s…. Waystation? Starport? Like a domain colony item. Anyway, while installed, if allows any fleet to use your wormhole if one anchor is inside the system with the installed wormhole navigation device, including your own.

Gameplay wise, this makes it so that every market in your system is considered to located at the wormhole with the best accessibility to other markets. So for example you could have a wormhole 20 ly from the core, but you put one wormhole in your system and the other in Penelope’s Star. Your colonies in that system now act like they’re at Penelope’s star for accessibility bonuses.
Logged

Twilight Sentinel

  • Captain
  • ****
  • Posts: 344
    • View Profile
Re: Patrols around wormholes
« Reply #4 on: November 25, 2024, 09:16:25 AM »

I have a suggestion:

Place your wormhole pilot device, thing, into your colony’s…. Waystation? Starport? Like a domain colony item. Anyway, while installed, if allows any fleet to use your wormhole if one anchor is inside the system with the installed wormhole navigation device, including your own.

Gameplay wise, this makes it so that every market in your system is considered to located at the wormhole with the best accessibility to other markets. So for example you could have a wormhole 20 ly from the core, but you put one wormhole in your system and the other in Penelope’s Star. Your colonies in that system now act like they’re at Penelope’s star for accessibility bonuses.
Installing the key into a waystation is a great way of using the wormhole to connect your system to somewhere else.  If that's too strong, perhaps it can be used to halve the distance penalty instead, implying only your own faction fleets can use the wormhole?
Logged