Newbie here. Gimbal Micromissile Pod seems too strong.
I've looked at it and yeah, i was on something there. Gonna tweak the stats downwards some but not sure exactly how much by though, likely a focus on giving it lower sustained DPS.
Seems that many weapons this mod introduces also similarly stand out...
Any other weapons in specific that you think might be overtuned?
Can you make a video to show us capitalian how it is done using the base loadout, so you can teach us and anyone after that will inevitably have problem with this mission, to be a better player?
Not my video, but here's one of the mission being beaten with the default loadout:
In general the mission is meant to be harder than most of the fights you will get into in the campaign for the Phantasmagoria.
It combines missiles with good tracking, Fast fighters, EMP damage, and shields that are hard to bypass. To end up with an overall set of things that test the ships capabilties.