Can we just pause here for a moment, and discuss Financial Success?
Systems like Steam WORK not because of the absurd cut they take, or their creepy algorithms, but because they are freakishly user-friendly. As just about every OTHER game launcher/platform has shown us, it's not enough to just show off the product. It's gotta install, uninstall, and modify with little-to-no thought.
Because Consumers.
We're modders and Players.
The Dev is NEVER going to make the kind of money that Anything 2.0 would require to get moving off of the likes of us.
Doesn't have to be predatory, but... digital keys, 11 hour playtimes, and impulse buys after seeing Markiplier play... these are where the floorboards start to creak.
Both of these things CAN happen at the same time! Those filthy Casuals are also a disgustingly large portion of profits.
I've made sure to mention it several times, but ONE form of payment is the time and effort necessary to "Tech support thousands of players" on a volunteer basis. Slave labor, basically ^_^;; It's one form of cost.
I'd muuuuccchhh rather see the game get the success and sales it deserves.
And even something as simple as the 'basic' modifications we're discussing here are enough to take a fat, wet bite out of that profit margin.
... For no reason more than lack of time/money/commitment.
Maybe Starsector will get to version 1.3 or so, and then go quietly into the night.
I think that would be a shame.
But rather than just grumble, it seemed like getting down to the rusty issues might be a better use of time.