I posted this on the subreddit, and now I'm posting this here to know the opinons of the men of culture.
I've seem some people saying the Conquest is a hit and run capital, that can't hold its own against Capitals with similar OP cost like the Onslaught or Legion. This is the kind of meme opinion that falls apart when you analyze it, and this post I will give my two cents. If you have a different opinion I would like to hear your opinion or why you like other capitals more.
Before we begin, I must acknowledge that the Paragon is the better ship. Yes, a min-maxed Conquest piloted by the player can defeat a Paragon 1vs1, but this generally isn't what happens on a real battle. Despite that, we will see that the Conquest punches above its weight if you take the deployment cost in consideration.
What does it mean to be a hit and run ship? I take it to mean that it has speed to attack and go back, but not the defensive capabilities for an extended fight. The primary example of the hit and run capital is the Odyssey, that is very fast, has the plasma burn special skill, but has bad armor for a capital, and depends on its shields to survive. Does any of that apply to the Conquest? Time to info-dump.
ship | armor | max flux | flux dissipation | max speed |
Conquest | 1200 | 20000 | 1200 | 45 |
Onslaught | 1750 | 17000 | 600 | 25 |
Legion | 1500 | 12000 | 500 | 30 |
Odissey | 1000 | 15000 | 1000 | 70 |
Paragon | 1500 | 25000 | 1250 | 30 |
With 45 max speed it can’t escape any capital ship except the Paragon, as the Onslaught and Legion WILL burn drive into it if it is in a weak spot. Hell, it can be outrun by most cruisers, so if it gets ganged trying to hit and run ahead of the formation it is dead. This makes it not the hit and run god it is portrayed at.
So what are the strengths of the Conquest? Its armor is only better than the Odyssey’s, but it has more max flux than any other capital except the Paragon, and it has double the flux dissipation of the Onslaught/Legion. In fact, with the front shield hullmod and the 10% hard flux dissipation skill it can hold up fine against anything but high level stations.
It has 2 medium missile slots and 2 large missile slots (no other capital has two large missile slots). Equipping it with a kinetic large ballistic and 2x sabot missiles pods makes it capable of instantly disabling shields most of the time. If you also equip 2x mirvs in the large missile mounts it can immediately punish hard. The two large ballistics in each side make flanking it hard, and its special skill helps when it needs to turn fast to face unexpected threats, making it safer than the Onslaught and the Legion. It has very high offensive potential and reliability.
In short, the Conquest is best used not to try mlg 360 noscopes, but as a rock for your attack, that enemies can’t get get close to without getting smoked in seconds. All that at 40 deployment points.