I've been kinda frustrated about how ship are very expensive to buy but are stupidly cheap to sell, so I've been thinking how nice to purchase blueprints of common ships(such as the hound, the lasher, the shuttle and civilian ship hulls) so you make them at you outpost instead of buying them but in exchange, the blueprints would be expensive(probably double the cost the actual ship), you would need to collect enough parts in order make them, and again only the more common ship hulls would have blue prints, this same idea could be applied to some weapons too but again. There could also be factories on the outposts for making weapons, ships, and goods, but the factories would be leveled, so lower factories could only crappy to below average quality goods and higher leveled factories make higher quality goods. One last for outpost is a sphere of influence; this is kinda self-explanatory and also more of a question but would it be possible to plant a outpost right next another base and wreak the economy of the local government(and enviably go to with that faction) or no?
Right, now that's out of the way. The codex has one problem that irritates me to no end, why are 7 entries of the buffalo class hull with no changes other than the color of the sprite, can you please add like drop down menu for the D or A versions of the same hull?