Fractal Softworks Forum

Please login or register.

Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Foxd1e

Pages: 1 [2]
16
@Uomoz is there a way to rejoin a bloc once you've left it? Or join another bloc for that matter? One of the things I enjoyed about the M&B series was the ability to join/leave factions and to offer your services in a more temporary manner as a mercenary for hire.

I just want to say that I really enjoy this megamod tho.

17
Mods / Re: The Thule Legacy WIP
« on: March 13, 2013, 12:24:54 AM »
Some bio-weapons for the bio-faction called "Mendelian Propagation"
Not sure if completly statified with this first set, but wanted to show you guys what i am working right now.



Sounds for the weapons i am working on.

work title shrieker
work title spitter

The second to last looks like an upside down Spice Navigator from Dune  ;) Nice work

18
I used the token to resign from my bloc but is there anyway to join another bloc after that in the same game?

Also for Event requests how about the Confederacy of Free Stars mod? Seems to have nice looking ships. Apologies if this mod is already in, I have only experienced probably 10% of the encounters.

19
General Discussion / Re: What is your favorite ship?
« on: March 12, 2013, 06:59:51 PM »
Apogee is listed twice  :(

I was just about to post the very same thing when I noticed you already caught it! Well done sir, well done.

Community!....what about teh Omen!? He likes helping? Why isn't he a fav? I know Omen would hands down win the least favorite ship poll  ;) (or a toss-up between Omen and Buffalo mk.II, looks sure are deceiving with the Omen tho, it looks like it's one heck of a cool ship, maybe a 1xMedium Energy hardpoint would help it, I do like the EMP emitter tho)

on a more serious note I would probably go with the Medusa as well love Phase Skimmer, so many PD Hardpoints, fast, manueverable 2xmedium energy(I like to run 1xPhase Beam/Pulse Laser with 1xMining Blaster/Heavy Blaster) 2xsmall universals(I like 2xrailguns or 2xanihilator missiles) to dish out the hurt. Hammerhead is a close second tho, very close. I have fought a lot of battles with that ship Great Shields/Speed/Firepower. I want to give the Sunder a chance as 1xLarge energy on a Destroyer tickles my pickle but I'm afraid of it's fragility, lotta money to sink into a ship so easily blown-up, not to mention does it have the Flux Reserves to fire a weapon of that Magnitude for very long?

"Our Cruisers can't repel firepower of that magnitude!" -Admiral Ackbar

20
General Discussion / Re: A Year of Starsector
« on: March 12, 2013, 06:17:26 PM »
Remember when the hammerhead had dual flack canons :D and when you couldn't refit ships for the missions :D

I still run a custom variant that has two dual flakies just because I loved that ship variant!  ;D

21
Announcements / Re: Starsector 0.54.1a (Released) Patch Notes
« on: March 12, 2013, 05:55:54 PM »
I can't wait for Trade to be implemented. That would add so much longevity to the game. I will prolly spend hours building up the biggest trader fleets with my Super Container Ships and buying low and selling high, those damn pirates better not try to feast on my Trade Fleet,  On another note Combat Readiness sounds really cool as well. I really dig the new Char screen tho, it makes Starsector feel even more like M&B in space. I love both games immensely. I can't wait for more campaign features. But no rush Alex, we all want to experience your vision in full non-buggy/rushed glory.

Also would like to see random events ala MoOII(Finding that super Planet, along with the Guardian! That was so awesome, and when those really evil dudes invade) and this forums very own Allegiance mod.

22
Mods / Re: Starfarer Extended for 0.5a
« on: February 20, 2012, 12:28:40 AM »
wow thank you for pointing that post out to me! I'm glad Paul created a merger so that we can enjoy all 3 mods together this release  ;D

23
Mods / Re: Tri-Tachyon Station mod
« on: February 19, 2012, 10:36:10 PM »
Junk Pirates, TT Station, and Starfarer Extended, the penultimate 3 mods. If brought together into one game, they will destroy the universe! (And also let us have one heck of a gaming experience  8))

24
Mods / Re: Starfarer Extended for 0.5a
« on: February 19, 2012, 10:34:40 PM »
I second what SGTAlex86 said, I wish the 3 mods could co-exist peacefully. Especially Junk Pirates and TT Station, that brings the total space stations ingame up to 3, and Junkies and S.Extended add some much needed variety.

25
General Discussion / Re: What's your favorite ship?
« on: February 19, 2012, 09:47:58 PM »
This game has a lot of great ship designs, my favorite definitely tho is the Hammerhead, it's like a Terran Battlecruiser mated with a Corellian Corvette.

26
Mods / Re: Going to start a star wars mod.
« on: February 19, 2012, 09:44:18 PM »
That sounds awesome washout, I will definitely be tracking the progress of this mod. Is the mod gonna focus on Rebels vs. Imperials? Iconic Star Destroyers vs. Nebulon-B Frigates and Mon Cals and X Wings vs. Tie Fighters?

27
Modding / Re: Ship Classification Guidelines?
« on: February 19, 2012, 05:11:07 PM »
So what exactly is it's role in combat? Any chance of letting the community take a crack at using it?

28
General Discussion / Re: First Impression on Ship Designs
« on: February 19, 2012, 04:49:15 PM »
That is a very interesting way to implement them arwen. It's very historical, I personally felt Battlecruisers fill the majority of the role you suggest. I like the All big guns armament you suggest. I guess when I pictured a Dreadnaught, i probably mixed 50% Historical 50% Sci-fi. Cuz Dreadnaughts in Sci-fi are just Gargantuan Behemoths of a bygone era that you don't want to mess with.

http://www.thescifiworld.net/img/wallpapers/stargate/animaniac/animaniac_66_1024x768.jpg

http://www.cebas.com/news/images/moritz_fullgrabeBattleship.jpg

http://2.bp.blogspot.com/_8IQ5c49HjIs/S49h5CUI5gI/AAAAAAAABAI/8eRlsB9z9Qk/s400/Zordar's+Black+Dreadnaught.JPG

http://forum.astroempires.com/viewtopic.php?t=8951

Note the first two images may or may not be classified Dreadnaughts in the respective games, I just picture something like that when I see a Dreadnaught, Plus they were the first results when I googled Space Dreadnaught  :D. That last link, just gives an example of another sci-fi games spaceship rankings, rating the Dreadnaught and a Super Dreadnaught as two of the mightiest ships, the Battleships are lower and Spacestations and Deathstars are higher.

Anyways your suggestion is great too, and I'd be tickled pink if Alex implimented Dreadnaughts in any shape or form.

29
Mods / Re: Project Ironclads, version 1.4 (0.35a)
« on: February 19, 2012, 04:30:49 PM »
will this work with 0.5a? I love the ship designs, absolutely awesome!

30
General Discussion / First Impression on Ship Designs
« on: February 19, 2012, 04:08:49 PM »
Hi I purchased starfarer last night, and I had a hard time breaking away from it once I started, it's got the Mount & Blade in Space feel for me. Speaking of M&B the coolest thing in that game was working for a kingdom then stabbing them in the back and joining another. I hope in the final version such diplomacy will be possible? And a few more major factions besides the Tri-Tachyon and Hegemony. Anyways as everyone else is talking about other great features they would like to see I believe I will focus on ships.

Now I understand from the current design of ships, that a Build-it-yourself custom ship design interface is out of the question. That would be really sweet though.

First off let me state that I absolutely love the current designs of the ships! Especially the Capital ships they are truly awesome. As this is an Alpha I'm sure the final version will feature many more ships and ship variants.

I think every catergory could use at least 5 more unique ship designs, then add variants as you please. Since this is a sci-fi game and the millions of ship designs that the human race has dreamed up, this should be no problem.

Fighters- This Catergory should have the most diversity in ship designs. Players should be able to chose between 4-5 different types for Fighters, Bombers, Interceptors, and Multi-role. As of this moment Interceptors and Multi-role are severly lacking. Then you can add whatever amount of Specialty Fighter-class ships you like, as you have already done with the Wasp Drones, and the Advanced etc.. Also a Gunboat design would be cool ala starwars cygnus gunboats and missleboats which are very very slow but carry a huge payload.

In Destroyers We could use a few Heavy Destroyers. In Cruisers we need Escort Carriers, as well as more Carriers and Heavy Cruisers and possibly an Interdictor Cruiser (Prevents the enemy from retreating also inspired by star wars). As far as the Capital Ships go obviously more and varied Battlecruisers, more Elite/Super/Heavy Carriers and a Mothership(Can have no shields, very little firepower but the biggest hangar in the game, and maybe it could be saucer shaped?  ;)), Several More Battleships and maybe a Super Battleship(Yamato). I'd also like to suggest a New Class The Dreadnaught. You can make these either More Powerful Yet Slower then a Battleship, or just better in everyway depending on design choice. In our history Dreadnaughts came before Battleships and were Behemoths, carrying oversized armaments, and chugging along at a snails pace. Also the word Dreadnaught just sounds infinitely badass.

Anyways whatever you decide I'm sure this game is going to turn out great, especially with such an awesome and supportive community behind it.

Also a last minute addition, and this may be a little hairbrained but maybe a Transport Ship design which carries marines and if you purchase them and defend them in battle, it can guarantee you a boardable ship after every battle. These ships would be very very weak, and unarmed.

Pages: 1 [2]