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General Discussion / Re: Bomber Balance
« on: April 26, 2017, 02:11:38 PM »
Each Flash bomber has 6 prox charges in it. OTOH they take 7.5 seconds to launch all of those charges(Piranhas take 9), so I wouldn't be 100 percent certain that they actually get all of that damage off in a typical combat situation.
One thing I think people are missing is that because rockets have only 50 HP they always die to a single flak shot, even if not aimed quite at them. Flak is probably the best PD of any type ATM, so being neutered by flak hurts them more against mid and lowtech capital ships. They do have more total HP in an attack than torpedo bombers, though. This applies to Flash proximity charges too, they have 250 HP which is just enough to survive a flak shot.
I'd probably say that Khopesh wings are probably comparable to Daggers on a 1:1 basis in a fairly narrow scenario- facing ships without very high armor that lack the maneuverability to evade incoming rocket attacks, and aren't using flak weapons against the attack. Eagles and Conquests can get caught out if they don't have jets ready, Dominators can kind of shrug off rockets due to armor and usually fitting Flak, same goes for Enforcers. Probably the most vulnerable ship is the Odyssey. Most destroyers will dodge rockets but can't dodge torpedoes, all of the fast cruisers are the same story. Onslaughts will tank and PD rocket attack, Paragons have Fort Shield and generally ignore bomber attack of any sort, Astral is a carrier and will just swamp you in interceptors.
I don't think that Dagger is comparable to its OP cost in Khopesh wings, but that's probably not a problem overall. Wing slots are pretty finite and the advantage of Daggers is that they pack more bang against many targets into a single slot, most carriers have the OP to afford this. Same reason that the Trident is fair against the Dagger despite having fewer torps and being slower per OP, it packs 8 torpedoes into 2 slots instead of 9 into 3.
One thing I think people are missing is that because rockets have only 50 HP they always die to a single flak shot, even if not aimed quite at them. Flak is probably the best PD of any type ATM, so being neutered by flak hurts them more against mid and lowtech capital ships. They do have more total HP in an attack than torpedo bombers, though. This applies to Flash proximity charges too, they have 250 HP which is just enough to survive a flak shot.
I'd probably say that Khopesh wings are probably comparable to Daggers on a 1:1 basis in a fairly narrow scenario- facing ships without very high armor that lack the maneuverability to evade incoming rocket attacks, and aren't using flak weapons against the attack. Eagles and Conquests can get caught out if they don't have jets ready, Dominators can kind of shrug off rockets due to armor and usually fitting Flak, same goes for Enforcers. Probably the most vulnerable ship is the Odyssey. Most destroyers will dodge rockets but can't dodge torpedoes, all of the fast cruisers are the same story. Onslaughts will tank and PD rocket attack, Paragons have Fort Shield and generally ignore bomber attack of any sort, Astral is a carrier and will just swamp you in interceptors.
I don't think that Dagger is comparable to its OP cost in Khopesh wings, but that's probably not a problem overall. Wing slots are pretty finite and the advantage of Daggers is that they pack more bang against many targets into a single slot, most carriers have the OP to afford this. Same reason that the Trident is fair against the Dagger despite having fewer torps and being slower per OP, it packs 8 torpedoes into 2 slots instead of 9 into 3.