841
Suggestions / Reactor breach.
« on: February 18, 2012, 08:46:01 PM »
Starships can move faster than the speed of light. Their furnaces power weapons that spit antimatter, black holes, and beams of faster-than-light theoretical particles, all of which requires massive amounts of energy. While the deaths of these ships can be blinding, however, they rarely convey the impact of the flash they produce.
Don't get me wrong: I am very happy with the way ships currently die. In fact, I prefer it to the explosion-happy interpretations of space combat in other games, where everything explodes into a nice, clean, antiseptic ball of gas leaving behind nothing; Starfarer's ships die like spaceborne whales, spitting flame and floating off as burnt out space hulks, dramatic and impressive. As such, I think such ship deaths ought to be the standard for how ships die, but occasionally, for particularly large ships, cruisers and above perhaps, it would be interesting if there were a chance for them to take so much damage that their reactors cascade dangerously and detonate in a thermonuclear explosion, dealing damage to nearby ships and blinding yet others' sensors for a short amount of time, and leaving behind asteroid-like chunks of dead ship.
How it would work, I'm not entirely sure of. I think it would work one of two ways:
1) If a ship is killed by an attack that deals a certain multiple of its remaining health prior to death, it has a % chance of detonating. For example, if a ship with 1 hull is struck by an attack that deals 30 damage, or 30x the remaining hull, it goes thermonuclear.
2) If a ship is killed by an attack dealing damage above a certain threshold to the engines, causing a reactor breach.
Detonating ships shouldn't go all at once. They should rumble with miniature explosions, lose navigation, and leave behind a trail of flames before finally going. Obviously an exploded ship can't be scrapped or salvaged, but this does create an opportunity for another gameplay feature: Self destruct! A noble end for a brave captain.
Obviously a pretty low-priority suggestion. I'd be happy with the game if it didn't make it in at all, but I do think it would be cool. Cool *** should happen in space warfare.
Don't get me wrong: I am very happy with the way ships currently die. In fact, I prefer it to the explosion-happy interpretations of space combat in other games, where everything explodes into a nice, clean, antiseptic ball of gas leaving behind nothing; Starfarer's ships die like spaceborne whales, spitting flame and floating off as burnt out space hulks, dramatic and impressive. As such, I think such ship deaths ought to be the standard for how ships die, but occasionally, for particularly large ships, cruisers and above perhaps, it would be interesting if there were a chance for them to take so much damage that their reactors cascade dangerously and detonate in a thermonuclear explosion, dealing damage to nearby ships and blinding yet others' sensors for a short amount of time, and leaving behind asteroid-like chunks of dead ship.
How it would work, I'm not entirely sure of. I think it would work one of two ways:
1) If a ship is killed by an attack that deals a certain multiple of its remaining health prior to death, it has a % chance of detonating. For example, if a ship with 1 hull is struck by an attack that deals 30 damage, or 30x the remaining hull, it goes thermonuclear.
2) If a ship is killed by an attack dealing damage above a certain threshold to the engines, causing a reactor breach.
Detonating ships shouldn't go all at once. They should rumble with miniature explosions, lose navigation, and leave behind a trail of flames before finally going. Obviously an exploded ship can't be scrapped or salvaged, but this does create an opportunity for another gameplay feature: Self destruct! A noble end for a brave captain.
Obviously a pretty low-priority suggestion. I'd be happy with the game if it didn't make it in at all, but I do think it would be cool. Cool *** should happen in space warfare.