16
General Discussion / Re: A Noob's Insight on: Ships!
« on: September 05, 2021, 10:04:35 AM »snip
Unfortunately thats not how armor works. Each cell in the armor grid gets 1/15 of the rated armor value, and then the damage from each hit is spread out over neighbors and nearest neighbors at a 2:1 ratio which sums to 15, so damage has to deal with the full rated value. This means that physically larger ships have more total armor, though of course only 1 section needs to fail for a ship to take hull damage and die.
Isn't it? I could've sworn it was. It being broken down by 1/15 regardless of size is a bit odd, honestly.
Either way, the point stands for the Venture - I think I have a screenshot somewhere of me managing to get it to... 2328 armour, IIRC? With modded hullmods mind, but even so, it's just got so, so much base armour and barely needs to spend OP on anything but more of that.
EDIT: Yep. 2328 armour, 19250 hull. 750 less hull and 578 more armour than a baseline onslaught.
DOUBLE EDIT: Only 1 modded hullmod lmao. CCH from Vayra's. Otherwise, all Vanilla - Assault Package on a Venture, especially with the skill buff, is just... insane.