i c i c
So I can expect to drop at least $60-ish into the game?
If you want to have fun in the game, expect to pay for at least the first year, probably the first two. It gets kinda grindy if you pay via PLEX. I tried it, and it started to feel like a job.
thats quite a bit.... I think I have that kind of money to spare tho
whats a tackler?
A tackler is (often) a fast frigate, fitted with either an afterburner or microwarpdrive, and a stasis webifier and either a warp disruptor, or a warp scrambler. The difference between the last two is that the disruptor (long point) has longer range, while the scrambler (short point) has half the range, but twice the disrupting strength, and disables microwarpdrives.
also I'm kinda afraid to scam ppl since most of them would be stronger than me -_-
As long as you're in Jita, nobody will take it personally. As long as you don't join a corp, get roles, steal everything and run, people won't take it personally, and it's relatively safe.
and what are goonfleets?
Goonsfleets are fleets made by goonswarm. They are more or less the controlling faction of null-sec EVE. They are the largest faction in OTEC, which is a bit like a drug cartel, except everyone needs the stuff the produce. They own moons with technetium, which is used in almost all useful tech 2 stuff. They are notorious for recruitment scams, where they say that you have to sign up on a site, and give them a security deposit, and then they never talk to you again. The only way to be recruited is via the SomethingAwful forums.
many thanks
gunny
replies in
bold.Also, what naufrago said about the ships is almost true.
Caldari are awesome at missions, but that might change when winter comes. Drakes are very popular, both for PvP and PvE. They have a huge tank, and repectable damage, especially considering their size.
Gallente are the worst at pretty much everything. They can choose between highest range (scanning ships make this useless) or highest damage (but not enough range to be useful), but their capital ships are the best of them all.
Amarr are kinda useful, I haven't really flown their ships all that much. The biggest problem with amarr in combat is that they use capacitor power to fire their weapons, unlike caldari and minmatar. This makes them completely useless if they are fighting an enemy with cap neutralizers.
Minmatar are arguably the best in PvP. They have the fastest ships with the most versatile guns, and can fight at both long and short range with the same guns. They can tank with both armor and shields. Also, their ships used to be made of scrap metal and duct tape, but now they have been painted, and don't look like scrap metal.