First a foreword to Philder, nice formatting, it's easy to read, follow and understand your points, thanks.
Meh I mixed up sustained dps of Tachyon and Paladin. So sue me, I made a single mistake.
Unlike a lot of the debate happening here, this was easy to check from in game or from the wiki.
"Hey, I think you made a mistake here" and I'll reply "Well ***, you're right. Let me fix that".
I realize that is the more polite version, but you must understand it's not a case of "I think" it's a case of "I know for a fact and I have in game, wiki, game files to back me up" So I worded it how it is. At most you can accuse me is rubbing your nose in it, but I did it factually, which you yourself desired.
Regarding EMP: The reason I say it's useless is not because the EMP amount is small but because people are pairing that with 'sniping', ie: shooting from beyond the target's ability to retaliate, as well as one-shotting targets. In both cases, EMP to weapons is pointless. Either the target is dead and can't retaliate, or it's out of firing range, and can't retaliate. It's only when out of range that disabling engines is useful, but even that is very situational. It's only useful if the target were otherwise capable of getting to safety before reaping additional punishment. Besides that, however, my other argument is on the basis that weapons are balanced based on costs and benefits, and the addition of EMP tacks on costs that you don't necessarily need. If want EMP there are plenty of other sources, none of which would impinge on the potential of a large weapon.
The emp is an additional value that sometimes is highly useful, sometimes not so useful. The best word for it would be situational. While I understand where you are coming from, I personally, find value in EMP effect. You can claim that it's not as important in certain situations and youd be right, but to claim it's nearly pointless, I would disagree with you there.
Basing the core of an outfit on such an unreliable situation as taking advantage of mistakes isn't a very effective design choice. At least, not for a ship like the Paragon.
Agreed, paragon is too slow for that, so unless ships wander into it's range (AI does make that mistake from time to time) and a light ship gets shot and overloaded/destroyed, it's not really taking advantage of mistakes. Odyssey with higher mobility can "create" those positions where it's favorable for it. But yeah, Paragon is much more about straight forward fights.
I will concede that I undervalued the effect of overwhelming shields in a quick burst and causing armor/hull damage, even if the target isn't one-shot, against ships with whom that's possible. Such an effect is capable of causing lasting damage faster than alternatives. Still, I don't believe that this effect is a clear advantage above Plasma and HIL. It is a point in it's favor, however, that I didn't previously count.
Agreed, I never said one is a clear advantage over the other, both are viable, both trade something to get something else. Again it comes down to what you value more, what your fleet composition is and so on, there is advantages and disadvantages to either weapon. Which is in my opinion good balance.
Regarding Armor Calculations: I've already pointed this out in previous replies. But to make things perfectly clear as well as to correct my previous mistakes, here is the math:
Tachyon - 346 sustained dps @ 750 damage:
vs 1500 armor: 346 * ( 750 / ( 750 + 1500) ) = 115 dps
vs 1500 armor hull: 346 * ( 750 / ( 750 + 75) ) = 314 dsp
HIL - 500 sustained dps @ 250 damage (1000 @ 500 vs armor)
vs 1500 armor: 1000 * ( 500 / ( 500 + 1500) ) ) = 250 dps
vs 1500 armor hull: 500 * ( 250 / ( 250 + 75 ) ) = 385 dps
Yeah, higher armor means tach is more favorable due to the burst nature. Lower armor HIL is better. If target has no shields and stays put and you get to fire off HIL nonstop it's clearly better for that, if the target gets into your range only for 1-2 seconds Tach is better or if shields are a bigger factor. Conversely if hull damage is a bigger factor HIL is better.
Again, all depends on what you value, what you are fighting and how is the rest of your fleet composition like (does it compensate for and weakness of your single ship to make it an effective fleet or not).
To round things up, I'll admit that my claim of 400% superiority vs armor and 100% vs hull was hasty and in error. I'll also admit that calling me out on that is 100% deserved. I got angry. Up until that point, people weren't rude to me. I'm tired of communities being dominated by bullish idiots, so I sometimes bite back to show that not everyone will accept their ***.
Yeah but if you feel you are making a decisive comeback, then double check it? Every time I make a statement I personally fear that Dunning Kruger effect is in play. So every time I feel confidence surge in me I need to go and double check if I am even right about what I think I am right.
Since I'm putting out real numbers, I might as well do everything. Feel free to correct any mistakes you see.
I don't see anything wrong at first glance, but the only thing I would add to that is "shields dps" I like to look at weapons while considering all three, shields,armor,hull and compare the numbers like that(while keeping in mind flux costs and any special nature, such as constant or burst, soft flux or hard, range, ammo, emp and so on for the final decision). In fact I usually look at my entire ships loadout dps vs all three of those. If I wanted a really balanced fleet, I would consider the entire fleets dps on all of those three.
Since we're on the topic of the Paragon, maximizing the benefit of the Targeting Core is not necessarily the sole key to success. Picking the longest range weapon on any other ship is not necessarily the best choice.
Sure, as mentioned before, different weapons usually just have different flavor of strength and weakness. The reason for Range being popular is because AI can make good use of it for example.
Regarding My Commentary: Quoting someone out of context has always been a popular logical fallacy. That being said, thank you for calling me out on those nonetheless. I was losing patience and made rude, generalized and absolute comments that don't accurately reflect what happened. While it was true that many people don't and weren't replying with proper arguments, and it's true that being rude and insulting to me, my comments were nonetheless unreasonable and I should be better than that.
Just be accurate man, so nobody can prove you wrong.
@the little thug pridefully gossiping to others within the crowd:
I am unsure of who you are referring to.