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Suggestions / Re: Separate combat and campaign skill points
« on: November 04, 2017, 10:34:09 AM »
Specialised non-combat officers seems ideal.
That way, campaign skills can be optionally levelled apart from the player character, but without needing to rebalance the whole skill tree.
There would need to be some way to keep them in danger, though - some way to lose them. Suggestions thereto:
1) Make it mandatory for all officers, without exception, to ride on a ship - even if only as passengers*. That way, they can always be lost in combat.
2) Let them gain XP only from difficult industry operations with a risk of accidents, and let those accidents have a chance of killing them.
*) This would also let the player character ride on the flagship as a passenger while a combat-specialised officer provides his bonuses.
This way, you can have your cake and eat it - but you need to train up the relevant officers to cover your weaknesses.
Shoot me down, gents.
That way, campaign skills can be optionally levelled apart from the player character, but without needing to rebalance the whole skill tree.
There would need to be some way to keep them in danger, though - some way to lose them. Suggestions thereto:
1) Make it mandatory for all officers, without exception, to ride on a ship - even if only as passengers*. That way, they can always be lost in combat.
2) Let them gain XP only from difficult industry operations with a risk of accidents, and let those accidents have a chance of killing them.
*) This would also let the player character ride on the flagship as a passenger while a combat-specialised officer provides his bonuses.
This way, you can have your cake and eat it - but you need to train up the relevant officers to cover your weaknesses.
Shoot me down, gents.