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Mods / Re: [0.96a] Industrial.Evolution 3.3.d - Campaign content expansion
« on: January 27, 2024, 11:30:42 AM »So I tried experimenting with Corporate Goverment and it seems this type is only viable for planets which can have +30 Population growth without the Hazard Pay. On less habitable planets as soon as the market reaches its maximum size the Hazard Pay gets turned off and the growth can become negative, the market will shrink in a couple of days, then it becomes a swinging pendulum of growth to 6 with Hazard Pay and shrinking to 5.
That happened? Mine stopped any grow/degrow on size 6 even with Corpo.