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Messages - FreedomFighter

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106
Blog Posts / Re: Blueprints, Doctrine, and Production
« on: February 12, 2018, 09:14:17 PM »
I want to say that if i didn't know that SS is combat orientate before, i might think this is some kind of 4X game since the management UI look a lot like those. You fit in a lot of detail and info, yet, the UI itself doesn't look like complete pile of mess like Paradox's game. Impressive, Alex.

107
Suggestions / Re: Ill-Advised Modifications - Less Extreme
« on: February 12, 2018, 10:08:02 AM »
Dock to any port. Go into ship fitting screen then hit Restore.

108
General Discussion / Re: Your opinion for best ballistic weapon
« on: February 12, 2018, 04:23:16 AM »
I though i am doing something weird when i get attach to Arbalest, and Heavy Mortar. Both aren't looking fancy but it get the job done. It is quite low-cost effective weapon that can go on any ships and common enough in most market/loot.

109
Mods / Re: [0.8.1a] Mayasuran Navy 8.0.1
« on: February 12, 2018, 02:22:12 AM »

1. I think, in this timeline only one of the stations would've gotten destroyed. I think I'll make a mission where you have to stop the rogue prometheus with a squadron of fast attack frigates/bombers before it explodes the station.


Made me want all LP Tankers to have self-destruct ability instead of what they currently have.

110
Mods / Re: [0.8.1a] The Knights Templar 0.9.8e
« on: February 12, 2018, 02:06:33 AM »
How long for each Crusade cycle to happen? I don't want to be on their purge list so i figure to helping them out  ;)

111
about the Guilmjnor Planet Cracker - it seriously needs some immersive FireSoundOne - with sirens and warning announcements and "commence primary ignition"
i mean, its basically deathstar superlaser.
also maybe add pierceSet:ASTEROID and FIGHTER. its a PLANET cracker, it should not be bothered by pityful chunks of rock and metal

You really buy into Metelson advertisement brochure. It does not crack the planet at all. It just the biggest mining laser in the sector right now with huge mining bonus. It is a powerful fighting tool but should not rely on it.

112
Bug Reports & Support / Re: Scavenger fleets won't stop attacking
« on: February 09, 2018, 07:37:23 PM »
Alex, i though Scavenger fleet fly on no flag? They will flip into pirate if they are near you and see that you are weaker than them. Smuggler on the other hand, under independent faction. If you attack them with transponder on or they know who you are even it is off, the independent will become hostile to you.

113
General Discussion / Re: Combat beginner guide
« on: February 09, 2018, 09:23:36 AM »
Wolf is versatile with it's weapon slots. It has a bit of everything, it just suffer a bit from low Flux but Flux management shouldn't be problem unless you overextend it's medium slot. Heck, if you're savy enough, Wolf could blink behind most of frontal shield destroyer then Reaper it. If that isn't kill shot, it will leave them seriously wound with flameout.

114
Mods / Re: [0.8.1a] Galatia Complete [1.4] - Galactic Space Music Mod
« on: February 08, 2018, 01:41:55 AM »
I never get to hear any new soundtrack from this mod, weird. Seem like BR soundtrack from audio plus mod override it. The main menu track work btw. Idk why the rest didn't play.

*Look like Audio Plus got priority over Galactics. Only main menu track that is play, the rest never get to shine.

115
Suggestions / Re: More types of bounties.
« on: February 02, 2018, 09:11:28 AM »
Yea i would like some bounty that let me intercept on moving target instead of stationary one. It could do like Mount and Blade where they give you clues about fleet you need to intercept. It might go from A>B>C back and forth so you could setup and ambush in between the path.

116
Suggestions / Re: Full Stop ability
« on: February 02, 2018, 09:08:18 AM »
I just hit "Go Dark" and click a pixel away in front of my fleet.

117
This thread escalating into something heresy.

118
General Discussion / Re: Opinions on Khopesh bombers?
« on: January 25, 2018, 08:33:34 PM »
Khopesh is overpowered, total rocket volley size should be reduced.

Kinda baffle me how this tiny thing hold more firepower than the actual Annihilator rocket pod.

119
Well, that remind me how many time i wasted flying around trying to find a ship i want to beef my fleet up. I wouldn't mind if i'm allow to browse all related market on that faction and place buy order on it and has the ship store right there, waiting for me to go pick it up. I don't mind flying across the galaxy if i know i'm going to get my stuff but go there blind with just hope that it will sell a ship i want? No. Kinda reminded me on how Eve Online market work.

120
yeah i agree like we could also use the information such as deployment points and the deployment supply for the ships  , as well as their sensor strengths and profile. those are all useful information when we choose to buy a ship.

Sensor strengths, and profiles are fixed value for all ship depended on their class/size. You get base range of 300. 30, 60, 90, and 150 for Frigate, Destroyer, Cruiser, and Capital. Hull mod can modify these value. Only top five strongest strengths, and profiles are counted. Those information can be see if you hover your cursor over them in lower left.

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