Just going to drop a crash report that
appears to be from this, for future reference if Vayra is on a break.
Spoiler
4456131 [Thread-4] INFO data.scripts.hullmods.VayraGhostShip - THE BILGE IS LEAKING! LEAKING CANNIBALS, THAT IS
4456132 [Thread-4] INFO sound.oo0O - Cleaning up music with id [campaign_music_part_2_v28.ogg]
4456147 [Thread-8] INFO sound.oo0O - Cleaning up music with id [miscallenous_corvus_campaign_music.ogg]
4456324 [Thread-10] INFO sound.oo0O - Creating streaming player for music with id [RunningDark.ogg]
4456325 [Thread-10] INFO sound.null - Playing music with id [RunningDark.ogg]
4456613 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain - java.lang.ArithmeticException: / by zero
java.lang.ArithmeticException: / by zero
at data.scripts.campaign.intel.VayraGhostShipIntel.rollBattleResults(VayraGhostShipIntel.java:84)
at data.scripts.campaign.intel.VayraGhostShipIntel.<init>(VayraGhostShipIntel.java:65)
at data.scripts.hullmods.VayraGhostShip.doCannibalCampaignStuff(VayraGhostShip.java:1425)
at data.scripts.hullmods.VayraGhostShip.advanceInCampaign(VayraGhostShip.java:416)
at com.fs.starfarer.campaign.fleet.CampaignFleet.advance(Unknown Source)
at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source)
at com.fs.starfarer.campaign.StarSystem.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Looks like an event tried to fire but failed and crashed me? Wasn't doing anything special, had picked up some "legitimate salvage" with cannibals on it, mothballed while I finished exploring my way back to core to sell it. Had probably been about an in game month or more after I picked it up.
Only annoying in that I hadn't saved in about a half hour
One more bug report if you don't mind.
After capturing a pirate planet that was being raided by Kadur, "raider activity" condition remains there, indefinitely, even if the player has good relations with the Kadur.
In my case, Kadur also had planets in the same system.
This condition can be removed via console commands though.
I had a similar occurrence with Rust Belt raids from prv, they where raiding my system then I made peace with them, but the raid debuff persisted (and the ruster raid is a nasty debuff).
I just went and killed the station they where raiding from and it got rid of it, but since they had "stopped" raiding me because of the peace deal I had to track down the station the hard way.
So, not necessarily tied to this and maybe more of a quirk of how raids work.