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General Discussion / Re: Question about ai bounty fleet
« on: April 07, 2021, 08:13:37 AM »
Do I need to go somewhere specific to get "story missions" or is it random?
Starsector 0.97a is out! (02/02/24); New blog post: Save/Load UI, Autosave, Intel Map Markers, and More (04/10/24)
Cool. So, again, what do you want the AI to do? Magically boost their damage so they can force the Nexus to flux out? Body block and die? Have every ship rush in recklessly the moment any ship is in danger in a mad rush to save them?I'm not sure if you just don't understand what I'm trying to say or you're doing this on purpose. Maybe try reading the post you've replied to previously in its entirety.
I mean, I genuinely don't know how to deal with a nexus. What would be a good way to cover against that gun platform?I've only killed a single Nexus since the patch, I just tank with my Onslaught (haven't yet picked up a Paragon) and get rid of what are the worst shield busters like the Squalls first. When I notice I'm too heavy on flux, I walk backwards towards the nearest carrier/other capital (most likely a Champion or Legion for me) and vent, then go back in there.
I forgot the part where you wouldn't get those hull mods in the first place.You forgot the part where you spent a half of the OPs on hullmods just to make beams wacky and quirky.Not with Advanced Optics and ITU they don't. The flux cost is lower, the range is still higher and they either do more damage to shields or do the same damage to hull.Use High Scatter Amplifier.With the range reduction, it turns them into worse IR Pulse Lasers that cost more OP. Just get IR Pulse Lasers instead.
Problem solved.
I disagree, quite simply. With the OP and many here.This is like taking it into the other direction completely while ignoring any good argument presented. The choices have to be meaningful if you're going to be limiting them for example.
The aim was to give the player meaningful choices during character progression. Mission accomplished. Having to sacrifice some really fancy skills provides different approaches to the game in different play throughs. Even within current games with the respec feature.
Most comments seem to be parroting something similar to 'i dont want to make this choice' or 'im not as powerful as i want/used to be'. Im thinking of ways to phrase this gently but its basically 'So?'. Adapt! A lack of challenge is boring. Always, always.
People REALLY only don't like the skill as its different from what they are used to. Its not as all powerful and there are more sacrifices to be made for the actual skills players are prioritising. Theres more choices.
If anything, we now have more playstyles available as frigates are now far more viable in the late game and carriers aren't the god tier they used to be. Thank god.
Id argue if this was a first implementation of skills the opinions would be less.... opinionated. Having a 'preferable' point of reference gives a 'good old days' perspective pertaining to ones own prior, narrow, experience. The previous skills sucked, guys, there was like two choices and that was industry or combat.
Very presumptuous of me to say so, probably.
Edit: Just wanted to say, derelict contingent, not a fan, feels weird.
No, it's just that the point is not good.Well, how do you save a threatened allied ship? By killing or at least heavily pressuring the offender, or in some cases by body-blocking shots intended for the victim.I can't body block that many shots (I'm not even that wide), I can't kill a Nexus that fast and there's a limit to how much you can pressure one as well.
I'm not sure AI tries to do it (on purpose rather than accidentally), and even if it does, task is not that simple. A ship needs to be powerful/shielded enough and be in position to reach where it needs to be fast enough. AI also needs to figure this out in advance, while there is still enough time to save the victim.
I think you missed the point there.
Those are the things that can be called "covering an ally", and as you've explained, even you, a human player, can't do them too well against a Nexus. What are you expecting the AI to do?
You could mothball most of your fleet, but 15 fuel is really funny.Mothballing won't work, I tested that thinking I could help Felix, but nah.
Not with Advanced Optics and ITU they don't. The flux cost is lower, the range is still higher and they either do more damage to shields or do the same damage to hull.Use High Scatter Amplifier.With the range reduction, it turns them into worse IR Pulse Lasers that cost more OP. Just get IR Pulse Lasers instead.
Problem solved.
Well, how do you save a threatened allied ship? By killing or at least heavily pressuring the offender, or in some cases by body-blocking shots intended for the victim.I can't body block that many shots (I'm not even that wide), I can't kill a Nexus that fast and there's a limit to how much you can pressure one as well.
I'm not sure AI tries to do it (on purpose rather than accidentally), and even if it does, task is not that simple. A ship needs to be powerful/shielded enough and be in position to reach where it needs to be fast enough. AI also needs to figure this out in advance, while there is still enough time to save the victim.
The planet has a normal atnosphere then.God damn, I hate these tags.
It would become only Cold instead of Extreme ColdOne final question then.