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General Discussion / Re: Skill system encouraging frequent respec is annoying when it is not cheap.
« on: March 08, 2022, 07:59:55 AM »
If storypoint is too hard maybe start a new game?
The cost is there so you are committed to a build and need to think twice before doing so, while offering a properly priced leeway. Player controlled ship is way more powerful than an AI controlled one (most of the time) so switching flagship constantly is something that is extremely powerful and owe to cost a storypoint. IMO it’s one of the best bargain in all the ways you can spend a storypoint comparing to overpriced historian colony item spawn and exponential growth colony upgrade just for some useless credits.
The cost is there so you are committed to a build and need to think twice before doing so, while offering a properly priced leeway. Player controlled ship is way more powerful than an AI controlled one (most of the time) so switching flagship constantly is something that is extremely powerful and owe to cost a storypoint. IMO it’s one of the best bargain in all the ways you can spend a storypoint comparing to overpriced historian colony item spawn and exponential growth colony upgrade just for some useless credits.