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Messages - Kitfox88

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16
Mods / Re: [0.9.1a-RC8] Tiandong Heavy Industries v1.2.1a - Updated 11/1/19
« on: December 01, 2019, 11:23:28 AM »
Both the OP link and that return this to me for some reason.

This XML file does not appear to have any style information associated with it. The document tree is shown below.
<Error>
<Code>AccessDenied</Code>
<Message>Request has expired</Message>
<Expires>2019-11-02T11:14:04Z</Expires>
<ServerTime>2019-12-01T19:22:00Z</ServerTime>
<RequestId>02739B0DF9BF5B34</RequestId>
<HostId>
pHuzDhFySCMwGz5711RUgD32leu0eTNZkAZLy1KayyvePi8al83cyQm3OTNFdX9KWG4hwkhAgjo=
</HostId>
</Error>

Disabled ublock and all that too, so I have no idea what's up, blagh

17
Mods / Re: [0.9.1a-RC8] Tiandong Heavy Industries v1.2.1a - Updated 11/1/19
« on: December 01, 2019, 06:43:59 AM »
The download link's reporting an error, any backup links or the like?  :(

18
Docked at L'Interstellaire, had to take a break cause I started laughing too hard

19
I'd be bummed if I can't drive around a Bulldog or Bullseye, they're great flagships.

20
Heya, had a crash happen when I was entering battle. The only thing I can think that could be related is that I had Shield Overrides from SWP installed on my Halberd and that played bad with the Ram Drive system?

6140640 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.scripts.AI.Ships.TSC_ShieldEmitterAI.advance(TSC_ShieldEmitterAI.java:81)
   at com.fs.starfarer.combat.entities.Ship$ShipAIWrapper.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

EDIT: Yeah, the crashes stopped after removing it.

21
Hell yeah, now I can tool around in my favorite Halberds once again!

22
50000 cargo capacity :o

23
Any chance of a christmas surprise? Love this mod and I miss it in .9, but I understand if it's still far from done and whatnot. Busy time of year.  :)

24
Mods / Re: [0.9a] Legacy of Arkgneisis 1.2
« on: December 10, 2018, 06:09:28 PM »
Dang, oh well. Thanks!

25
Mods / Re: [0.9a] Shadowyards Reconstruction Authority 0.7.0.1rc4(11/24/18)
« on: December 10, 2018, 05:28:09 PM »
Not sure if it's another mod I have interfering or a bug, but the Sargasso's campaign map burn trails are off-angled from the hull.


26
Mods / Re: [0.9a] Legacy of Arkgneisis 1.2
« on: December 10, 2018, 05:07:42 PM »
Will this update break saves?

27
Mods / Re: [0.9a] Shadowyards Reconstruction Authority 0.7.0.1rc4(11/24/18)
« on: December 04, 2018, 11:49:43 PM »
Kinda? Honestly its lighter armament and greater fighter focus seems to make it fairly different; it needs to rotate slower than the midline but faster than hi or lowtech in order to work well and it doesn't really have an actual equivalent of the gunwall the midline station gets. It's a lot more defensive and cagey, in large part because it has more modules and so is harder to disable.

Cool, I've been hoping for a really fighter-focused station.

28
Mods / Re: [0.9a] Shadowyards Reconstruction Authority 0.7.0.1rc4(11/24/18)
« on: December 04, 2018, 12:13:50 PM »
So is the station going to be similar in design to the midline station, just with SRA stuff like the flux system and weapons?

29
Mods / Re: [0.8.1a] Tiandong Heavy Industries v1.2 - Updated 11/12/18
« on: December 01, 2018, 07:04:32 AM »
I hope so, I can't wait to make these bricks my faction's centerline doctrine ships.

30
Mods / Re: [0.8.1a] Scy V1.34RC1 (27/09/2017)
« on: November 22, 2017, 08:47:40 AM »
So that leaves me with Cluster Torpedoes and Rockets.

Torpedos that fire rockets ahead of themselves to saturate PD screens.

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