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Messages - cjuicy

Pages: 1 ... 20 21 [22] 23
316
General Discussion / Re: I'm bored.
« on: March 18, 2017, 05:27:20 PM »
Feel the ships on the LCD screen to find your targets.

XD

317
General Discussion / Re: I'm bored.
« on: March 18, 2017, 05:01:12 PM »
Go play the entire Final Fantasy series, including any side games and remakes.
Then the Command and Conquer series.
Then finally become a micro/macro god and defeat South Korea in Starcraft Broodwar.

318
I want to see more combat cruisers first. Low-tech has the Dominator, Mid-tech has the Falcon and Eagle, and High-tech has the Doom and Aurora.
The Aurora and Falcon both need some love to be useful. Currently, the Falcon feels like an expensive Destroyer+. The Aurora is meh at best, lacking meaningful turret options and safe outfits.

319
Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: March 17, 2017, 10:06:08 AM »
TuP has a 'pocket cruiser' by that name.
Perhaps something like 'Peregrine'. The speedy dives they make can convey the thought of opportunistic strikes on weakened targets.

320
Mods / Re: (0.7.2a) Shadowyards Reconstruction Authority 0.6.0.6a3
« on: March 16, 2017, 08:38:44 PM »
The Tartarus class is one of the selling points of this mod for me, as I always seem to grab this one on my playthroughs.

Please don't nerf.

321
Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: March 16, 2017, 10:35:24 AM »
They will make a Tempest and shade abomination with a modified terminator drone. The drone has an Autopulse laser as its armament.

xd

322
Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: March 13, 2017, 09:30:11 PM »
To add on to what whatdoesthisbuttondo said, the nosecone is somewhat inorganic looking. I suggest making it hooked slightly, or perhaps adding a rounded cutaway to make it like a mouth.

323
Mods / Re: [0.7.2a] The Silent Armada (Demo) v0.0
« on: March 13, 2017, 09:24:57 PM »
I like the look of the flak cannon. It reminds me of an anchor...

324
Mods / Re: [0.7.2a] Cooperative Multiplayer Combat v.2 (2017-02-02)
« on: March 13, 2017, 11:37:09 AM »
Perhaps add controller support? Left stick for movement/turn, d-pad for strafe, right stick for aiming etc.

325
Modding / Re: "The Silent Armada" - A mod backstory concept
« on: March 09, 2017, 11:48:35 AM »
All your ship are belong to us.
Just kidding.

326
Mods / Re: [0.7.2a] Nexerelin v0.7.6d (fixes 2016-11-20)
« on: March 07, 2017, 11:39:20 AM »
Damn. And I wanted to become the Trump of Starsector. Make Corvus great again!

327
Mods / Re: [0.7.2a] Nexerelin v0.7.6d (fixes 2016-11-20)
« on: March 07, 2017, 07:36:11 AM »
No. Not yet at least. 0.8 will bring outposts and surveying, so the possibility is much higher now.

328
Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: March 05, 2017, 08:14:20 PM »
I'm not sure on if it is intentional or not, but the fuel cells/tanks are almost pink. Perhaps readjust the colors to look closer to the normal fuel tanks. The fact you mention hazardous materials transport may be a justification for the different color, but it's ultimately your call.

Also, the mod SCY has a ship called the Hydra. You may want to change it if it will be a Nexerelin capable mod.

329
Mods / Re: [0.7.2a] Outer Rim Alliance v0.3 (06/03/2017)
« on: March 05, 2017, 08:09:11 PM »
Oh, are we looking at another Exigency Corp style deflector shield, or perhaps a passive PD field that can weaken and/or kill normal shots?

330
I can see Fallout style Laser Gatlings cleaving through destroyers like a hundred thousand-degree knives slicing into a stick of butter. Overkill inbound.

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