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General Discussion / Re: "Space Aerodynamics" or why I hate unsimmetricall and blocky spaceship designs.
« on: December 18, 2015, 04:11:21 PM »
It's an arcade game, not a simulation.
Starsector 0.97a is out! (02/02/24); New blog post: Save/Load UI, Autosave, Intel Map Markers, and More (04/10/24)
The Thermal Pulse Cannon has 20 shots in its ammo stores, and regenerates 1 ammo per second. It can maintain 5 shots/second or 1000 flux/second until its ammo drains and it must rely on regeneration. At that point its 'sustained' rate of fire is 1 shot per second, or 200 flux/second.
Flux values listed are for sustained fire, not burst damage. In other words, the number is technically accurate - it's just not the number you expected it to be, nor the number you wanted to know.and its built in TP cannons only generate 400 flux/second.
I've noticed this in the weapon group screen, but in-game it's completely wrong. By only firing those two weapons I generate more flux than I can passively vent, without shields on. The value is most certainly not correct.
You'll see similar "wrong" values for burst PD and the autopulse laser.
TPC is 200 flux/shot, 5 shots a second
and its built in TP cannons only generate 400 flux/second.
My favorite onslaught. With Gunnery Implants 10 this ship destroys everything very quickly. Bonus to rate of fire really makes ballistic weapons scary.
The Thumper isn't a PD weapon.You... you don't know about auto-fire?
Click the little boxes at the very top to turn on auto-fire for whatever weapons are in that column. Jeebus, how have you been managing PD weapons?
To be honest some PD weapons do a very poor job at shooting things. The Thumper for example is pretty much useless on anything that's not coming at you in a straight line, and that's with maxed optics. However if you take control it becomes quite good.
Last time I checked the Thumper ISN'T a PD tagged gun...You... you don't know about auto-fire?
Click the little boxes at the very top to turn on auto-fire for whatever weapons are in that column. Jeebus, how have you been managing PD weapons?
To be honest some PD weapons do a very poor job at shooting things. The Thumper for example is pretty much useless on anything that's not coming at you in a straight line, and that's with maxed optics. However if you take control it becomes quite good.
Also, are you adding advanced optics to get more range out of all guns? Because it only effects beams...
You... you don't know about auto-fire?
Click the little boxes at the very top to turn on auto-fire for whatever weapons are in that column. Jeebus, how have you been managing PD weapons?
You can have 25 ships max. IMO, thats plenty or else you're gonna be paying 10+ supplies per day on maintenance alone - no thanks!
Fewer fleet slots too....
Though I agree, it makes little sense that the Prometheus is less efficient than 3 Phaetons.