There are some mods lately that create custom star systems. I am making my own too.
I was wondering, suppose I decided to make the mod "cheaty" and add exactly one of each planet you need, with perfect market conditions, what is the smallest planets you need and what planets are them?
Idea is:
Assuming you have:
- Hyperhsunt and Cryosleeper in range.
- Planets have the perfect condition to install the appropriate items (for example no atmosphere on the planet you will have the fuel factory, so you can use the item that needs no atmosphere)
- Planets all have enough size to have 5 industries (4 + 1 from hypershunt)
- You will use AI cores and Story Points on everything that is needed
- You will install "commerce" in at least one planet to give monetary fuel for your industrial shenanigans
- Administrator will be whatever is best (player, AI core, NPC, etc...)
- Optional: assume all planets will have ruins thus 1 slot busy techmining
What is the least amount of planets you will need, to have a well oiled production chain that produces the maximum output without imports from other factions?
For example a good planet for mining probably won't be a good planet for "habitable" stuff.
The best planet for fleet ouput need to be "extreme hot"
Nanoforge must go in a planet it won't pollute
The list goes on.
My take on this so far, probably wrong:
1 very hot planet with no atmosphere, to host Fleet HQ, heavy industry, fuel refinery, metal refinery.
1 habitable planet to be your main source of population growth, it should have maybe farm conditions? it should have I guess the light industry that also get boost from habitable...
1 non-habitable planet but low hazard otherwise, that has all 4 mine-able items, so you can put an efficient mine there...
That is my guess, probably missing something.