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Modding / Re: pixel dimensions of turrets/hardpoints vs. weapon sprites
« on: February 10, 2017, 01:02:01 PM »
Thank you so much for the quick response, this was really driving me crazy
Starsector 0.97a is out! (02/02/24); New blog post: Save/Load UI, Autosave, Intel Map Markers, and More (04/10/24)
Thoughts?
Alex: it sounds like ur using a decision tree to chose the AI's action?
Have you thought about evaluating it mathematically??
I hear what you're saying. It does actually consider how quickly missiles can get to it vs how long shields take to raise, though, iirc. That's not going to be perfect, but it should be good enough to the point where it's not something exploitable.
Leaving the lack of command points in early game aside, "dedicated escorts" for PD aren't really an option when those escorts insist on suiciding to protect the target instead of hanging back and just intercepting missiles.
Also weird that the ._whatever files would cause problems; they certainly don't on my machine. Still, proper cleanup of "invisible" files before packaging is something I should've done anyway; I'll keep that in mind for the next release.
In such a situation, would harpoons not also kill that ship?