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« on: January 12, 2015, 03:16:36 PM »
After months of gametime and probably a few hundred hours, today I learned that:
- Your fighters are never lost if you have a carrier alive at the end of the fight. I was never a fighters fan. That stopped today!
- There are ships in the game with the U, from upgraded, designation (just like you find ones with the D, from damaged). As of now I only found a Sunder with U. No idea if there are more ships.
- I can kill any fleet, no matter the composition (just put infinite if that's what you'd like, or 10 Templar Archbishops with 40 other support ships) with just one ship. The Romb-class abomination from the Ori mod, fitted with regular burst lasers and High Intensity lasers.
- Smugglers can carry up to 1000 supplies or metals or <insert good here> with a 10 cargo capacity and one frigate. I never bothered to chase them until today and I got mind-blown.
- Some bounties in the new SS+ are crazy. I just won 1 million for killing a <pretty> decent fleet, but none-the-less easy.
- You can get the Tempest as a starting ship în SS+ by going Try-Tachion all the way, and choosing ship upgrade at the end. Makes the starting difficulty a lot easier.
- There's a ship called a Rook-class that basically makes resupplying after a fight a breeze. You can basically fight over and over and over again with 1 or 2 of them (depending on fleet size and supplies consumption of those).
- It's easier to farm experience, loot and attitude (relation) for a certain system/faction if you just hover in or very close (in hyperspace) to the hyperspace exists of that system. That way you can catch pirate fleets that get in or out, or get close to the others that pass by, and lure them into the system "relation proximity" so when they're dead, they affect the faction.
More on a later date.