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Messages - Shyguy

Pages: 1 2 3 [4]
46
Mods / Re: [0.7.1a] Starsector+ Vanilla Enhancement Mod 3.0.0
« on: December 07, 2015, 05:24:52 AM »
Didn't other versions of this made have a few extra options for starting choices like becoming a luddic captain or am I getting it mixed up with another mod?

47
Mods / Re: Project Titan
« on: February 16, 2015, 05:52:24 PM »
Will this mod contain custom ships from other mods? (the big ones?)

You mean like the extinctioner? (A really big one)

48
Mods / Re: [0.65.1a] Starsector+ Vanilla Enhancement Mod 2.5
« on: February 16, 2015, 01:24:56 PM »
Is it a bad thing that I would love to see what SS+ and Vacuum would look like if they were merged together?

49
Mods / Re: [0.65.1a] The Patrian Principate Alpha v2.2 - The Patrian Navy
« on: December 18, 2014, 02:50:53 PM »
As for a large kinetic weapon?  I could make it deal insane amounts of "impact" per the .csv, though I'm not sure how that'd perform.  The Graviton Beam is the only vanilla weapon that still has a significant amount of impact (which is more like "jitter" tbh).

You could always base it off a frigate ramming something when it uses a burndrive or looking at how the sharkhead from SS+ acts when it rams something using its burndrive.

50
Mods / Re: [0.65.1a] The Patrian Principate Alpha v2.2 - The Patrian Navy
« on: December 18, 2014, 07:31:12 AM »
Will we be seeing a HE large weapon that does splash damage around a moderate area, or a large kinetic that can knock a ship back like how a frigate can knock another frigate off course by ramming.

51
Mods / Re: [0.65.1a] The Patrian Principate Alpha v2.1 - The Patrian Navy
« on: December 15, 2014, 05:29:23 AM »
I've been using this mod in tandem with SS+ for the last few days without problems and the only bug I might have seen is one of the fighterwings in the store which was a hull instead of an actual wing, i'll see if I can find the wing in question.

52
Mods / Re: [0.65.1a] Scy V0.85 (27/11) Bugfixed Update
« on: November 30, 2014, 03:54:52 PM »
Just ran into this error a few times with several SCY ships, no idea whats causing it

Spoiler
95533 [Thread-5] FATAL db.twiglib.TwigNodeLibrary  - Unabled to find rootship template: SCY_erymanthianBoarArmored
95534 [Thread-5] FATAL scy.twig.campaign.SCY_PersistentRootShip  - Unable to spawn nodes
java.lang.Exception: Unabled to find rootship template: SCY_erymanthianBoarArmored
   at db.twiglib.TwigNodeLibrary.getRootTwigEntity(TwigNodeLibrary.java:71)
   at scy.twig.campaign.SCY_PersistentRootShip.initHost(SCY_PersistentRootShip.java:86)
   at scy.twig.campaign.SCY_PersistentRootShip.advance(SCY_PersistentRootShip.java:137)
   at com.fs.starfarer.combat.entities.ship.A.G.advance(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.title.B.super(Unknown Source)
   at com.fs.starfarer.B.void.class$super(Unknown Source)
   at com.fs.A.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOO.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
95859 [Thread-5] ERROR com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.hullmods.SCY_ArmorPlating.advanceInCombat(SCY_ArmorPlating.java:58)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.title.B.super(Unknown Source)
   at com.fs.starfarer.B.void.class$super(Unknown Source)
   at com.fs.A.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOO.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

I've already tried this out after removing then reinstalling the mod and trying several SCY ships and as far as I can say it's only the ones with the SCY armour plating that are causing issues, but just in case another mod might have problems with compatibility heres the list of what I have installed

Spoiler
Starsector+ 2.1.1
Citadel 0.7.3
Interstellar Imperium 1.5.1
JUNKPirates/ASP/PACK 2.00
LazyLib 2.0b
SCY 0.85
Shadowyards 0.5.2.2
The Knights Templar 0.9.3b
The Mayorate 0.8.1
zz shaderlib beta 1.01
[close]

If I missed anything that could help give me a PM and keep up the good work!


Edit: Problem solved then.

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