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Mods / Re: [0.7.2a] Nexerelin v0.7.6d (fixes 2016-11-20)
« on: December 11, 2016, 01:57:36 AM »
Is it possible to remove the built-in vanilla factions from the faction list if you have disabled them in the Nexerelin config?
Starsector 0.97a is out! (02/02/24); New blog post: Save/Load UI, Autosave, Intel Map Markers, and More (04/10/24)
Also, some more bug fixes:
Standalone Download here - http://www.mediafire.com/download/37ciwuan4ndalnl/Neutrino+corp+1.82rc2.zip
"jars": ["jars/NeutrinoJAR.jar"]
One minor point: two portrait files are inconsistently cased and should be renamed for Linux compatibility. The game looks for cit_port_1.png and cit_port_2.png under Citadel/graphics/defenders/portraits/
Whoops, thanks for letting me know!
Is there any convenient way to get mods needed for older (or even for current) version of Starsector+?
I've tried to play 1.10.1 (thankfully, I've kept vanilla 0.62 installed), but all Libs mentioned in the OP are only downloadable in versions higher than listed in OP, same with mods, not to mention few mods are only downloadable as versions for 0.65 at all. I tried it anyway just to make sure it won't work, and, well, it didn't. So, any advice on playing 1.10.1 or at least 1.11.1 now provided I haven't stashed libs and mods required to do so months ago, better than going to a dozen of different topics asking for mod authors to send me old versions of their mods?
Posted an updated version of the javadoc here. It includes most of the API requests, with a few notable exceptions (SettingsAPI changes, EngineSlotAPI, MuzzleFlashAPI, some other stuff). Doesn't mean it won't get added, I'll most likely take another look at it - was just doing a "quick" pass over it today, and it's in good enough shape where I'd like to publish the new API now.
Standard disclaimer: any part of the API could change prior to the actual release.