Figured I'd open one of these for the lesser bugs I've found so far. May append the list. So far I have:
- When killing fleets, sometimes it appears the game can't find the right ships to restore so it offers a Neptune (D) or several. This happens with Remnants too. Fixed.
- When switching officers between 2 ships, the fleet screen will update the officers but the personality type stays the same. Re-entering the fleet screen makes it show up properly. [RC10]
- When fighting an expedition, a nearby fleet supported me. Then before they even spawned in combat, it said "Allied forces are now in full retreat!" They showed up for engagement #2 though. [happened in RC9]
- When having 2 colonies in the same system, they don't seem to import and export everything that they're able to. I waited a couple of months before I checked.
Look at domestic goods and Organics. [happened in RC9]
- At the end of a long battle being seriously outnumbered. I came to the help of an ally. 6 ships on our side vs. two dozen pirates. Game gives me +10% ECM range. At the end of combat, I had at least 10 ships on the field and the enemy had 1 remaining. I am now at -10% ECM range. Last enemy dies, the penalty disappears. [happened in RC9]
- When switching your commander to another ship before battle, it doesn't seem to apply the ECM skill buff at all. I don't know about the other skills. [RC10]
- When an outlaw station is created in a system with a black hole, and some of those fleets end up getting too close to it, they aren't obliterated. No, they're just chilling there unable to pull free. They're also not too careful to avoid it. [RC10]
- Station defenders will often
all gather around and prefer to face their own allied station for no good reason, making them easy pickings. [RC10]