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« on: April 17, 2017, 09:54:50 AM »
While the vanilla numbers aren't perfect, these new numbers simply seem to be based on math alone without any in game testing done to see if they "feel" right.
The main problem is that ships don't seem to be taken into account. For example the combo of range, flux efficiency, and damage on energy weaponry allows the wolf to mop the floor with the Lasher 100% of the time. I'm sure that on paper the Heavy Blaster is on par with the Medium ballistic weaponry, but the ability to mount damaging flux efficient weaponry with good range on a wolf or tempest contradicts that point.
As for ballistics, the damage inflation is insane. In vanilla small ballistics were kept in a mostly >200 dps range, with vulcans and Dual Light MG being the only outliers. With these values, anything >200 dps is the outlier. This means that heavier ballistics have to have even more damage to prevent smalls from overshadowing them. This leads to stuff like some frigates (and destroyers) being unable to attack heavier ships since even the kinetic weapons will strip your armor pretty fast. Also, assault chainguns are unable to fire.
There is definitely some stuff I like (like light ACs having a higher per shot damage) but I disagree that this is more balanced than vanilla. There are certainly options that are 100% upgrades (besides OP) in vanilla, but rather that than this.