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181
Suggestions / Re: Fleet harrying might be a problem
« on: September 24, 2013, 12:49:28 PM »
The point of harrying is you've got them by the nuts; you both outgun them and outrun them. As in real life, having a disparity of force will result in lopsided tactics. If you don't like harrying, just engage them and destroy their ships. Usually what I end up doing is tackling a pirate carrier group with over powered destroyers, I attack, the frigates and fighters flee the battle quickly, but the slow poking carriers get snapped up by my destroyers. I suppose I could harry them to reduce the time it takes my destroyers to mulch them from 10 seconds to 5 seconds, but it really doesn't matter, it's almost just game flavor based on how lazy/aggressive youre feeling.

Free of their fat bellied escorts, the ruthless pirate frigates and fighters are now free to fully retreat from your destroyers. This is pretty much exactly how it would work it real life. Is it "fun?" No not really, but mulching defenseless carriers is less about fun and more about earning money. If you want fun, throw your destroyers at the defense armadas...

182
Announcements / Re: Starsector 0.6.1a (In Development) Patch Notes
« on: September 23, 2013, 07:08:58 PM »
Any idea when this will be released? Are we talking days/weeks/months/dwarf fortress?

183
Suggestions / Re: CR Mechanics and Frigates (Rant)
« on: September 23, 2013, 04:30:35 PM »
Here is the truth about frigates - they suck. With careful, careful strategy and builds you can make them work it large fleet actions, but basically this is saying "if I bend my will to the upmost and make no mistakes I can barely, barely win with 40-60% casualties."

In contrast, one capital ship, decked out with long range energy PD and close support, tanked with flux and shield buffs is almost invincible. My current strategy involves sending this capital, parking it on a good objective, usually a range/damage booster, and just watching as ships of all sizes fly into the meat grinder. I will rotate the ship as needed to keep the back-breaking front turrets angled more toward the enemy but that's it. Missiles and fighters are vaporized before they get within range 400. Ocassionally a frigate or nimble destroyer will get behind me and start kiting my engines but capitals have enough armor that engine failure takes 10 seconds to kick in, and even if it does, who cares, the star fortress keeps blasting, no aiming required, the poor kiting frigate already lost half its health and one of its main weapons getting through my ships raking broadsides, and is still getting ripped by the back mounted PD. And if you are bold enough to field two capitals? Forget it, the only danger at that point is your CPU blowing up from how much laser is on the screen.

So yeah, frigates can work, if you are super duper pro, but in contrast you can fight like a *** with a capital and still handily win half the time. The disparity of strength becomes very apparent with "tech" heavy characters. Buffing out ordnance points, flux, shields and turret tracking makes capitals go from OP to just annihilating. And with an expert crew? Oh dear, poor AI...

184
Announcements / Re: Starsector 0.6.1a (In Development) Patch Notes
« on: September 22, 2013, 10:54:58 PM »
Sorry, I'm not sure if this is or addressed or not in patch, but i sometimes end up refitting twice at station, once as I land, then sell stuff, then when I leave I have to refit again now that cargo is not overstuffed, then I have to resupply to bring supplies back up to acceptable levels (i run a small frigate fleet). I get why it's happening, and it isn't too annoying, but I was wondering if this could be streamlined somehow.

185
Suggestions / Re: Autosave feature after every battle
« on: September 22, 2013, 01:25:53 PM »
Haha, thank you all for the attention, but you all are missing the point! I don't care about iron mode/not iron mode. I'm talking about just auto-saving. Right now there is no auto-save function. It's not about making the game hard/not hard. You can have "easy" auto-save so that a new file is created each time, allowing you to scum, or can have "iron mode" autosave, that saves the same file each time as you progress. But the auto-saving is not happening at all. The only save is when you do it manually or quit. That means that if the game crashes after ten battles you lose the progress of the ten battles, or whatever you have done since the last time you saved. I get very "immersed" when I play so I usually forget saving because it's not a part of the actual game mechanics.  

Hell, you don't have to put in an autosave if you don't want, just put a big flashing message "SAVE YOUR GAME!!!" after every battle so I remember.

186
Suggestions / Re: Autosave feature after every battle
« on: September 22, 2013, 12:21:37 AM »
I only play on iron mode, there is no autosaving. Very frustrating, as it is a easy thing to code in and quite necessary in unfinished games that have bugs.

187
Suggestions / Re: Codex Expansion
« on: September 22, 2013, 12:19:25 AM »
Yeah, mouse over text would work fine. Just some way to know because a lot of the names are impossible to figure out until you get them, and when you get them you're like "I probably should have invested in something else"

188
Suggestions / Codex Expansion
« on: September 21, 2013, 01:21:57 PM »
Right now you have weapons and ships and ship systems. It would be nice to have one about the special character unlocks, so that one could better strategically plan what pattern of benefits one plans to unlock.

Also, it would be nice in the ship descriptions to describe how many of the weapon mount are on turrets. Right now it just says small foo, medium foo, large foo mount. Whether a ships weapons are turreted or fixed greatly affects the ships value and should be described if possible. You can get a pretty good idea looking at the ship's picture but having it codified makes it less of a hassle.

189
Suggestions / Autosave feature after every battle
« on: September 21, 2013, 01:15:54 PM »
Or every minute in overland view. Or both. Just greatly increase the ability to avoid losing an hour of gameplay because the game just crashed.

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