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Messages - JJ842

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16
Announcements / Re: Starsector 0.7.1a (Released) Patch Notes
« on: December 06, 2015, 12:24:37 AM »
Would it be possible to make the Independents excempt from the newly added hostility events between factions? Or at least make it so that for them there's no penalty for being non-hostile with their enemies? I just wanna chase bounties and have _one_ faction where accepting a commission with them doesn't result in you eventually being hostile to everyone else.

Seriously, it's killing my enjoyment with the otherwise awesome patch that the game keeps taking control away from me when all I wanted to do was play the neutral bounty hunter (and getting good gear/ships pretty much requires you to take a commission with someone, give us a truly neutral option dammit!). Can we at least get an option to resign a commission to avoid the punishing rep hits and then re-commission when the random war's ended?

17
Mods / Re: [0.6a] Hiigaran Descendants v1.0.0
« on: September 27, 2013, 10:52:25 AM »
Great mod, huge props to the author.

I finally managed to scrape enough cash for the Pride of Hiigaara and wanted to ask about the reasoning behind it's special system. EMP emitter, really? It seems utterly useless not to mention 'out of character' for such a massive ship. Am I missing something here?

18
Registered to post this:

1) CR as a mechanic is excellent. Gives much needed versatility to fleet selection (old tech ships are useful!) and keeps the combat intresting by promoting more even matches (no point in deploying your BC against puny opposition)

2) Not sure why recovering CR costs so many supplies. The CR mechanic itself already discourages overkill deployments, adding a hefty supply cost seems unnecessary because you're already paying a price for fielding big ships in upkeep/deployment costs and the time it takes to recover that CR. Recovering CR represents the time needed for routine maintenance/crew recovery which should cost way less, IMO (the point of maintaining stuff is so it doesn't need to be replaced, no?). I'd give the player an option for 'emergency recovery' which would cost the same as it does now (crew takes stims, equipment needing maintenance is simply replaced outright burning up supplies) but recover Cr at a faster rate. Maybe reduce the cost to fill up CR at a base (better facilities & crews reduce the need for supplies) as well.

3) Overall an awesome update, keep it up :)

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