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Messages - Az the Squishy

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76
Modding / Re: [WIP] United Aurora Federation
« on: October 14, 2017, 10:22:34 PM »

Nameless
Heavy Freighter

Feel free to suggest names to her.

Monjria

Renga

Omoni

Hebira

Hebi

Onjoni

Oni

Those are a few names I thought of based on some of the others i saw.

Also, speaking of things. I am pretty sure somewhere, someone, had taken this stuff and gone made Rule 34 with it.
otherwise, I like what I see so far! Woo! Keep going!

PS:
 Heoka
 Noka
 Coria
 Kureto
 Tobka
 


77
Happy Halloween to all and to all a merry Holiday of cluster-bucket madness.

As far as Metelson indutries is concerned things continue to move forward and the mod is slowly being worked on as will be stated in the new CEO-Letter that will be placed in the IP. As for what is actually being worked on. Graphics are given an update and when I've gotten most all the mods in the modiverses that I feel would likely be played along side with Metelson I'm likely to make a secondary system outside of the core world. It's an idea in the works and as with most things at this point in time.

 I've been winging it.


So don't ask for particular details, even I don't have them usually depending on what's being asked. In regards to ship design, certain Metelson ships WILL be altered for better or for worse (hopefully the better). Likewise, I'll be moving towards more Ambiguous designs that aren't very clear on whether they'd be Metelson design or part of vanilla. that'll be difficult but, hey, it's possible! Then again, one way or another people'll figure it out. Still, a good challenge an can add some more chaff to fleet generation for sheer variety sake.

Otherwise, weapons will be getting a similar once over- primarily the oldest weapon that has not been touched the Mining Lance, or Maser Lance -as needed and some new one's might be banged together some how. really, again I'm jus' winging it! But some images and more will be shown to keep interest (and motivation) for the mod going~!

With that, again, happy Hallown and good luck with the cluster bucket of madness that will shortly be coming up with how most holidays tend to go in america sometimes.


78
Suggestions / Re: Text based adventure: Space Rangers 2 anyone?
« on: October 02, 2017, 07:59:15 AM »
I think some modders have shown that is possible with the system (given the rules.csv and other things...). and I'd have to admit I think some sort of Adventure system would be great! Text or even graphical would help flesh the world out and give the player something to interest them.

79
Suggestions / Re: Rant: Battery Eater
« on: September 30, 2017, 08:09:24 PM »
With this game, I can barely made the game run for an hour on a MacBook Pro late 2016. Sad, I hope the developer/s would recognize that there are mobile laptop players and how much power hungry the game is. 

There are things you can do to try and help... No or less mods. Lower graphical settings (mainly the resolution at this point though I'm sure if someone was clever enough other settings could be discovered) or simply smaller games. Otherwise, the only thing I can say is, wait for optimization or plug it in. A game dev can only do so much to help with what largely may be a hardware rather than a software problem.

So, try toning settings down and messing with the hardward profiles to work towards Battery life rather than graphics.

This is more my opinion so, take it worth a grain of salt. But don't think the developer isn't unaware of things. He's got an ear closer to the ground then most considering how mnay times he's answered bug reports and more.

80
Not to dampen the attempts at modding but... This thread has been dead for 2 years.  You may just want to try your hand at mission making in the standard form.  That and the maker was made for version 0.7 or so i think. Not sure honestly.

81
of course... Right, That's not game-breaking (thank goodness) but quiet annoying. Updated Silently. Otherwise, not going to be any number change.

So, re download if you don't want to have Version Checker parroting my mistake.

If you don't care, then, hey, that's all.

82
Metelson industries will be entering what is BASICALLY going to be a Hiatus. Posts will occur once monthly or as needed to address ideas and bugs that come up.
Metelson's WILL CONTINUE TO BE WORKED ON HOWEVER.
Any updates will be far and inbetween thought due to the fact that I have school coming up and I'll be able to finish it (hoo-diddly-ra!) within the year or next two years after 5 years bouncing back an forth and finally get a career set up somewhere in this slimey murky rock called Oregon! At least when it's not on damn fire!

The CEO open letter will be updated to reflect any changes later and will be added to the OP so people don't have to dig through to find the reason for training in progress.
Otherwise, wish me luck- I'll take anything I can get -and please enjoy the mod, keep to the rules, and if you've ideas please let me know. I may use them :)




@Drokkath::
Hopefully you've a good life, good health or not.
I'm glad you've had your fun with the mod. :) A game is a game. If you want to break it for yourself have fun, though... If you expect others to help repair it when it's borked then... Well, either have good friends or just a good internet to redownload if you do bork it somehow~! xD

Or backups...

83
So it's been a while since I've done any sort of update on the mod other than things as needed (bug, crappy things causing crap... Nyeah). So, to update, the mod is still more of less ont he same direction as before. But deliberations will have to be done on what the next direction. As well as how I'm going to get the mod to that state.
I've some ideas in mind for combat based vessels. Most of metelson's ships are Combat Capable, but not Combat Competent. The difference being in the usefullness in a combat situation. Some are combat copetent however. The glima, Cavos, Rastrum, Mantarn, and a few others are good examples. But they also need fleet support.

In this, I want to develop vessels that can be used on their own or with a smaller fleet profile, as some people have made mention of the need for a fleet to support metelson's. So, time to tackle that problem and develop a Military Research arm of Metelson's.

So, as stated in the rather outdated ceo open-letter, things are up for discussion. If you've an idea or something you'd think would mesh well that I can do, let me know. I'll consider it and the mod is my own to take however I wish. :)


PS: School is coming up and crap is getting heavy, soooo, I'll likely not be here very often or as active on discord (HA! I lurk, what the hell am I talking about?! Active... HA!) till things have calmed down though, I'll try.  I enjoy it.

84
Nope, nothing wrong At all, just found it tickled my funny bone a bit

85
Auh, It's been a day, I come back. And my thread is about how asteroids work for the past few replies and how the Gulimnjor is a wimpy weapon... On that, partly the reason it was limited, was that it has the tendnacy to hold things still by cheesing a stat within the weapons... It can even hold an Onslaught in place. Now, how could that be useful? Holding him in place fro fighters... Holding in place for his butt to get buggered by a ROMA or other phase-ship easier.... Lots of potential Game-breaks.

But, to help it be more of a weapon. I have increased the dmage and lowered the flux to something more manageable.

86
The laser is admited to be an exageration when it comes to using the term, "Planet Cracker".

Quote
Thrudgelmir is Metelson Industry's largest vessel for massive mining projects and defensive purposes when the need arises. This beam called a Planet Cracker but, "Planet Cracker" is a bit of an exaggeration.  Gulimjnor however is intended to crack massive asteroids that normally would take many smaller lasers using the same principles as the padent system, but on a larger scale.

But I see the reasonsing, and as others have pointed on the Discord as well. Metelson ships aren't very actively combat styled. However they are combat Competent at the least.  So, I'll fuss with the beam again- I went for under-powered for a few reasons -and release a minor content patch later with the update beam specs.  :)

87
Welp, I got a job again, and school'll be coming up, SOOO, the only updates will be major- as in game-breaking and otherwise 0.7 Rostor Field balance shininigians -realases. Some of these might be content releases that are developed over the months in my spare-time.

To sum it up shortly:  I'M GOING TO BE BUSY

So don't expect many updates unless they're critical.

88
This is to inform everybody that there is a mug that intermittently occurs in Mendelson Industries regarding the Litton field which is a light variation of the roster filled. I am unsure how the mod comes to crash and frankly it has been a bothersome occurrence. I am uncertain how to replicate this error how to fix it or where it is exactly occurring. this mod is not intended to cause issues during gameplay.

Initially when the bag first surfaced while working it was during the main menu it had never occurred while I was playing a game however since recently it has occurred in a player's game this bug is something I need to work on ASAP. As such if anyone would be willing to help knowing some code. Please by all means send me a message in Discord at the starsector chat. A p.m. via the forms or through Skype if anyone happens to have me on there.

This has been a PSA to inform you that I am aware of the situation. This has been via my phone. I will be going to bed now.


EDIT:
8/18/2017::
     
Liten Field Removed due to annoying and random bug that I have no idea how it occurred.

89



Big patch and a teaser at what's going into the next release of metelson's, Portraits!!!
Yes, I'm working on content as well as balance passes. Hopefully this newest patch with be more balanced than the previous with little to no issues up front from players, mods, and the rest alike!
=================

8/12/2017::

   All CR normalized on Metelson vessels.
         All ships- save for one -have been given normal CR stats
            A lot has been done to the ships either to give them more load-outs that're worth a damn, or otherwise.
         Some load-outs are suicide or otherwise rare to see.
         Ye' have been warned and keep on your toes.

   Rostor Field's have been lowered to only 5 ships in the metelson fleet. Replacements have been made to the others.
      Rostor Fields no longer have individual boosts to speed.
      Rostor Fields now have the same cool-down and regen as the Damper Field.
   Actel H35 now set in standard fleet generation as a "2", meaning it's more rare to actually see (hopefully) Likewise, fleet generation has been normalized copying the Nueteral fleet generation.
      Actel h35 speed has been lowered to 60 from
      Actel hull has been lowered to 3000 from
      Actel CR lowered to 300 from 400
   Actel Cannon nerfed and flux generation increased
      Standard cannon has a default spread of 8 from 10
      Actel Canopy has a a max spread of 12 from 15.
         Both cannons have had an increase to their cool-down phase and flux generation.
         Both cannons have a projectile speed of 800 from 1000 making the shot easier to dodge for smaller targets.
         (unless it's point blank which, yeah, good luck...)         
   Obex- NERFED, no longer is it a flying Hammer barrage.
      removed one hammer torpedo and replaced the Mining laser and Molaris Blaster with a single Maser.
   Securi-
      CR reduced from 575 to 300
      Hull reduced from 4250 to 3000
      Armor reduced from 600 to 400
      Turn-rate lowered from 60 to 20
      Speed unchanged
      Flux reduced from 6000(!!!) to 4250
      Shield arc reduced from 220 to 200
   Pala:L
      Speed reduced from 170 to 165
      Acceleration reduced from 175 to 150
      Shield arc reduced from 270 to 220
   Thrudgelmir
      Fleet points increased to 20
         NEXE: mining strength reduced from 125 to 75
   NEXE:
      Additional mining weapons added-
            Molaris Blaster mining strength set to 5. Half of the standard mining blaster.
   
   Fighter refit time normalized
      All fighters have refit times parallel with vanilla counterparts.
      Grudiver is set to 5
      Negl is set to 10
      Obex and Golgata are set to 15
      
   Actel Egg removed


8/18/2017::
     
Liten Field Removed due to annoying and random bug that I have no idea how it occurred.




90
I looked into mining_weapons.csv and there is no variable for Molaris Blaster. Only these
id,strength
maser_lance,12
maser,4.75
minerAC,1
light_maser_beam,3

Hmm. If anything the balance for that is likely going to be 1/4 compared to the standard mining-blaster due to the nature of the weapon.
I've been working on balance a lot- hence why things are still somewhat broken -and hope to not be worrying too much about balance after this and working mainly on fleshing out some content.

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