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Messages - Linnis

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1006
General Discussion / Re: Something funny about 'Making Do.'
« on: August 08, 2013, 08:03:44 PM »
I like to pretend there is a giant bungee cord connecting to one of the fighter wings and it just gets dragged along firing at whatever :p Sure seems like that when you watch them fly around

1007
Suggestions / Re: Lower the missle dectection sounds.
« on: August 02, 2013, 06:31:47 PM »
Aye, Thx

I will be using that for a while now  :-*

1008
Suggestions / Lower the missle dectection sounds.
« on: August 02, 2013, 06:00:31 PM »
The missile launch "ding" sound are too strong, and too different from rest of the "muffled space" kind of sounds the rest of the game uses.

Also when playing big battles all the time its just DING DING DING DING, the player sometimes zone it out, but it sure gets annoying for others in your vicinity.

Maybe lower the attack and pitch of the sound... and only plays when a missile tracks on the ship your flying.

1009
Suggestions / Special battle maps
« on: April 08, 2013, 04:48:53 PM »
Hello every capt'n and crews.

Just welcoming myself to the forums, after rediscovered this game after a little more then a year or so [The ur-quan masters HD remake instantly reminded me of this] 



Anyways, the idea is to have different battle maps that will add more interesting fights and such.
Also its kinda on the same note as campaign -> combat transition you guys are working on.

Belts of asteroids, or asteroid fields [space sponges need a buff, maybe up on far to space asteroids levels]
Fights by gravity wells / outer solar system space [slower/faster movement speed]
Fights by civilian structures in space [kinda like asteroid fields, but ones that are stronger and such]

Each battle occurs say if you engaged in combat at certain places. Fight by a planet, in combat everyone will be slowed down too, engage a fleet over the pirate asteroids, asteroids everywhere!
Also can make people refit their ships via saved load outs for specific battles.


Though AI might act silly in some cases D:

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