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Messages - Psycho Landlord

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16
Announcements / Re: Starsector 0.65.2a (In Development) Patch Notes
« on: December 08, 2014, 01:30:35 AM »
I actually really like all the changes so far. Actually providing some nuance to how you plan deployments in combat is a welcome change of pace, and ammunition was never a factor for vanilla weaponry anyway. Besides, any fight that goes on longer than 5-10 minutes was already likely to be multi-engagement run anyway, and now there's a reason to set objectives for yourself in larger battles instead of simply throwing everything but your frigates straight at the enemy.

17
(might reduce the amount of missiles this thing can mount)

This is a terrible idea. Add more. Let the Circus begin.

18
Mods / Re: [0.6.1a] Blackrock Drive Yards v0.5
« on: January 21, 2014, 06:09:22 PM »
I think my space monsters will have a sort of Gunbuster-esque vibe to them.

This statement right here? Awesome.

Also gotta read some more Peter Watts to prime my brain.

And this one here? Terrifying. Now I'm thinking of AU-length shoals of Rorschach.

19
Mods / Re: [0.54.1a] Interstellar Federation v1.25
« on: October 07, 2013, 08:40:40 PM »
I love this mod and every thing in it, but am I the only one who realizes how similar some of the designs are to ships from the Blue Planet mod for Freespace 2? Not that I mind of course :P

Considering Blue Planet itself borrowed quite heavily from several other science fiction works (Nexus: The Jupiter Incident being a rather obvious example) it's hard to blame this mod in particular for appearing to have derivative visuals.

20
I don't see the difference here...
 On one side you have possible death by space mo
 Sure you stay alive, but at what cost?

In a situation where life is pretty much all you have, that's not exactly a hard choice.

21
Mods / Re: [0.6a] Uomoz's Sector: Journey (Mods Collection) {DEV only}
« on: October 01, 2013, 06:49:29 PM »
Anyway, any suggestion about mods to add? I have my ideas but im super open to new stuff as well! I'm putting Kadur in the flawed gem list. Any other?

I would definitely vote for Kadur's inclusion, it's a really well done faction with some fun gimmicks and Vayra seems more than open to making adjustments.

22
Mods / Re: Blackrock Drive Yards - v0.30
« on: March 31, 2013, 09:01:58 PM »
I'm constantly tinkering with the balance in the dev builds, although I'm not doing anything major until CR gets patched in. But to help ease that along, I'd enjoy reading some posts about what you players think defines and should define Blackrock's gameplay, in terms of strengths and weaknesses. Ships and weapons and ship systems all taken into account.

BRDY Ships emphasize high speed, low drag mentality taken to it's logical conclusion. Several Blackrock ships working in tandem will run rings around any enemy force, whittling them down and working them into a position where the BR ships can deliver a hammer blow and get the hell out before any sort of reprisal can be mustered. It's pretty obvious, when you look at BR ship systems - no fancy armor buffs, no fort shields or anything of the type, but you have a hell of a lot of systems to aid you in avoiding being hit in the first place. Even the Kurmaraja - a battlecruiser, a class not exactly known for it's dancing abilities - has a system built around nullifying enemy attacks as opposed to tanking them.

BRDY ships aren't just ships with big guns and big engines, that's too simple and easy to exploit. BRDY ships are fast, maneuverable, powerful, sure, but most importantly, they are designed to work in tandem with one and other to control the battlefield and force their opponent into a *** situation. When faced with opponents capable of denying them large amounts of space to maneuver through and set up attacks, like, say, a Conquest with tons of rapid-fire suppression weaponry, they stumble a bit. But if allowed free reign of the combat zone, BRDY is very, very hard to hit, very very hard to tank, and as a result, extremely hard to stop.

Also they look kickass and big spinal mounted guns will never not be cool

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