I'm constantly tinkering with the balance in the dev builds, although I'm not doing anything major until CR gets patched in. But to help ease that along, I'd enjoy reading some posts about what you players think defines and should define Blackrock's gameplay, in terms of strengths and weaknesses. Ships and weapons and ship systems all taken into account.
BRDY Ships emphasize high speed, low drag mentality taken to it's logical conclusion. Several Blackrock ships working in tandem will run rings around any enemy force, whittling them down and working them into a position where the BR ships can deliver a hammer blow and get the hell out before any sort of reprisal can be mustered. It's pretty obvious, when you look at BR ship systems - no fancy armor buffs, no fort shields or anything of the type, but you have a hell of a lot of systems to aid you in avoiding being hit in the first place. Even the Kurmaraja - a battlecruiser, a class not exactly known for it's dancing abilities - has a system built around nullifying enemy attacks as opposed to tanking them.
BRDY ships aren't just ships with big guns and big engines, that's too simple and easy to exploit. BRDY ships are fast, maneuverable, powerful, sure, but most importantly, they are designed to work in tandem with one and other to control the battlefield and force their opponent into a *** situation. When faced with opponents capable of denying them large amounts of space to maneuver through and set up attacks, like, say, a Conquest with tons of rapid-fire suppression weaponry, they stumble a bit. But if allowed free reign of the combat zone, BRDY is very, very hard to hit, very very hard to tank, and as a result, extremely hard to stop.
Also they look kickass and big spinal mounted guns will never not be cool