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Messages - FloW

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16
Discussions / Re: ...of shadow
« on: January 18, 2014, 04:20:36 PM »
First of, I suggest you go get IrfanView. It's free and does a lot of stuff.

Spoiler with complete solution:
Spoiler
Now, when you take a look at the picture (right-click and download it) in IrfanView, you still won't see anything.
In IrfanView, clicking and holding on a point in the picture tells you some stuff via the window title. You get the position and the color of the pixel you selected.
Doing that for an entire picture can take a while though, so let's generate a histogram. ("Image" -> "Histogramm..." or Shift-H)
In there we can see that almost no pixels are actually black (0,0,0), but rather very dark (1,1,1) (make up for 82.4% of the entire picture). There are also some with (2,2,2) (17.6% of the entire picture) and a few pixels with (3,3,3).
IrfanView comes with another handy command: "Image" -> "Replace Color...". To get some contrast, turn either the 1,1,1 or the 2,2,2 portion of the image up to white (255,255,255).
And there you go, it's there.
[close]

17
Discussions / Re: ...of shadow
« on: January 18, 2014, 12:27:46 PM »
....Cancer?
Do you really think their origin is cancer? I was thinking more along the lines of a space kraken. That kinda stuff.

Nice job with the picture. A perfect example of steganography.

18
Suggestions / Re: Navigation: Must have?
« on: December 27, 2013, 12:03:11 AM »
Navigation is not a "Must Have", but if you want a faster fleet you either need Navigation or Leadership and quite a few Tugs.

Higher speed does make it easier to catch weaker fleets, which in turn gives you an easier game (like pretty much all skills do). So I don't think it needs changing.

19
General Discussion / Re: Feedback on CR and sector space and the forums
« on: December 25, 2013, 04:52:25 AM »
First, CR system as it stands right now is just horrible addition, in my opinion.  Taking control from the player is never good thing.  Then forcing them to helplessly watch as the game destroys their ship/fleet is nothing short of enraging.  (CR too low and I got hit with FTL like prompts that never seem to go well for the player) 

Losing the ability to play how we choose and forcing us to play a set way makes the game feel less fun.  I always enjoyed taking one big ship and seeing how much I could smash with it.  Like a paragon/etc.  But with the current setup I get penalized for that game play.  From what I read here on the forums, you seem to be forcing the use a fleet of small ships which are not as much fun for me to use.
If I'm not mistaken, the game forces you to have the necessary logistical support for the ships you use. So you can still use just a Paragon, but you will have to use one or two freighters to back it up.

Finally, the last thing I'd like to say is I'm really disappointed that there are so many on these forums that openly attack anyone who have a negative opinion of the CR.  I think everyone should be able to give you their feedback.  Not everyone will agree and that's fine.  But it seems these threads always turn into name calling flame wars.   A very toxic environment to try and share our feedback. 
That's less because we like to attack people, but rather because we already had a ton of threads along these lines, and a lot of stuff has been answered (or at least mentioned) there already.

I'm writing my feedback to express that I no longer enjoy the game in it's current state.  That really saddens me to the point I came here to share my feedback.  I'm hoping things will changed or at least give players the option to disable it.
Well, CR is probably going to stay. See the start of the third paragraph. There was a mod that pretty much removed CR if I'm not mistaken. Just search around in one of the "I don't like CR"-Threads, you should find it eventually.

I definately agree with the burn rate. I've been trying to play without using Navigation skills, and the difference is enourmous. The entire Tech skill tree is brutally overpowered and the abilitiy to add extra Burn to your fleet is nigh mandatory. It's easy to get stuck in "limbo" so to speak, where every fleet you can catch up with are too powerful while the smaller more manageable ones are too fast.
It's possible to get around that by buying Tugs, but that means you'll have to get leadership skills.

I believe that CR is a great addition but in its current iteration it can quickly become a hassle and more of a obstacle rather than a gameplay mechanic.
Isn't it a lot more fun if you get around an obstacle? If you find a way that you can actually profit from these changes?

The upcoming patch will halve CR loss when entering combat and will also halve the time to repair it, so you will be able to use high-tech ships much more often in combat. Wether this will improve the mechanic or make it worse remains to be seen.
You got that part a bit wrong. It will actually double the time you need to regain CR. So while most of the stuff stays the same, it is possible to have more engagements in a row. See again, the blog post I linked.

CR was a big change, it would've been a huge surprise if everybody liked it. As it stands, you have some people that like it, some that hate it, some that can deal with it and some that can't. Honestly, the biggest change for me was to buy some freighters/support carriers. After that the game plays pretty much the same.

20
Suggestions / Re: Too much reliance on a single resource; Supplies.
« on: December 25, 2013, 04:41:21 AM »
The decision to just use supplies was actually made to reduce micromanagement and just abstract all the things you mentioned. There will be different trading goods, but supplies probably stay.

Pretty sure that some will like it the way it is now, while some want more stuff to fiddle around with.

21
Discussions / Re: Starsector vs. SPAZ
« on: December 17, 2013, 01:14:27 AM »
One thing that reduced the (active) grinding in SPAZ for me:
Search for a level 3 mining station, get friendly with the civilians, make your smallest ship your personal combat vessel, turn every other ship into an hauler and give them the hauler AI, sit above the asteroid near the level 3 station and go eat something.
With the money earned, go to a (very) friendly colony station and buy goons, deliver them to a science station, rinse and repeat until you run out of money, go back to step one.
In some cases it's even possible to buy goons from colony stations and sell them to mining stations and make a profit that way.

Apart from that: Combat changes once the Zombies show up, the last chapter of the story changes the global gameplay a bit, but overall I come back to SS more often than SPAZ. Mostly because SS won't stay the way it is now, but SPAZ will.

And while the backgrounds are nice and unique, I don't feel like they are memorable. After some time you just go "asteroids" -> "garbage dump" -> "asteroids in a garbage dump" -> "nothing" -> "asteroids" ...

22
Bug Reports & Support / Re: Modded: Can't Open Save File
« on: December 06, 2013, 10:32:40 PM »
Or just do what is usually done if permissions get in your way: Change them so you have access to the folder.

23
Suggestions / Re: How to fix Capture, maybe?
« on: November 29, 2013, 11:44:22 AM »
this is a great idea but:

knowing my track record the instant I like something cause it would be a mechanics improvment "someone" will barge in ad tell me no, cause no...
Alright, just so I don't upset the balance of nature: It's a stupid idea because of some reason.

Honestly, I think that this needs to be tested. This could work.

24
General Discussion / Re: Logistics/CR
« on: November 29, 2013, 03:59:24 AM »
No. The Leadership aptitude and skill are the only way to increase LR (Logistics Rating).

25
Bug Reports & Support / Re: Java error when starting game.
« on: November 20, 2013, 10:27:20 PM »
That's usually what happens if you are missing 32-bit libraries.
http://stackoverflow.com/questions/8328250/centos-64-bit-bad-elf-interpreter

That looks like it will work just fine.

26
Discussions / Re: Anime Thread
« on: November 16, 2013, 03:11:23 AM »
noo what have you done!!!

now we have to go through all 229 new anime released this year...


*** yea!!!

I noticed a severe lack of Kill La Kill. It was in there for only 2 short scenes (one of the scissor blade, the other where the kids try to attack Ryuko).
Kill La Kill makes an entire episode about their way to school, without it being boring. Admittedly, it does involve an armored car with an extendable chain gun.
So overall, it might be too intense for some people, but what do you expect when you take a large part of the group that worked on Tengen Toppa Gurren Lagann? These guys know how to turn it up beyond 11.

27
Hey, I think this kebab would be much better if you turned it into a chocolate cake, what do you think?
Translated into obvious and less sarcastic:
What you want from the game and what the game will be, are two different things.

But, do not lose hope, as it is possible to mod this game to hell and beyond. We have somebody who made missiles that act like fighters, so changing the core game is definitely possible.
  • CR can be modded out (or made irrelevant);
  • repair amount can be reduced, so it will be necessary to repair at a station
  • a quest-lib is in development
  • dialog interaction might make it possible to create new systems via talking to certain fleets/stations, effectively allowing story progression
  • I think we have access to the autofire AI, but I might be wrong on that one
  • random encounters should be possible as well, by spawning a fleet right on top of you
  • changing the skill tree has been done by at least 2 mods I know of (Fleet control and Exerelin)

Though the point still stands: This game was never meant to be a spacy, shooty RPG.

28
Just throwing one thing here: If you use the tactical overlay ("<TAB>"), it is possible to unpause the game by either pushing <SPACE> or clicking the correct button on the left side of the screen.
Put your own ship on autopilot and it's kinda like a RTS.

29
Suggestions / Re: Burn drive into battle = bad idea.
« on: October 08, 2013, 09:55:16 AM »
Yes, directly afterwards. Still, it's impossible to stop in time.

30
Suggestions / Re: Burn drive into battle = bad idea.
« on: October 08, 2013, 09:40:15 AM »
1) The game already sorts the ships based on maximum combat speed (so that faster stuff shouldn't end up beind slower stuff)
Does the game take into consideration the improved 0-flux speed bonus of a flagship (+75 instead of +50)? Because my Conquest (flagship) bumps into the back of my Eagle rather often.

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