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Messages - Typo91

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46
Bug Reports & Support / Re: The Typo Thread
« on: January 18, 2014, 08:09:29 AM »
I found a Typo!

47
Bug Reports & Support / Re: [0.6.2a] Loading Anomaly, Crash
« on: January 18, 2014, 08:06:13 AM »
tried clean install... stilling seeing this crash

48
Mods / Re: Project Ironclads Total Conversion, version 6.6.3 (0.6.2a)
« on: January 18, 2014, 08:01:55 AM »
Ok so here is something... load the saved game... sell 1 supply back to the first station you are next too...

Seems to not crash?

When you said accident manager i thought of supply accidents, because my save game is right at 40/40 cargo...

----- nevermind, crashed moments after i posted this... not even 2min in

could it be related to this ?
http://fractalsoftworks.com/forum/index.php?topic=7607.0

49
Mods / Re: Project Ironclads Total Conversion, version 6.6.3 (0.6.2a)
« on: January 18, 2014, 06:15:19 AM »
this sounded so great at first, but unplayable...

Using lastest version of starsector, fresh install

Only mod in use is this one.

After flying around for about 30min it just crashes...
Disappointed, almost got to buy my first ship
yes i have xms1024 set

log file attached.



(i reposted this because my log file was huge, and deleted it, reloaded my save game, and got it to crash about 30second later again)
https://www.dropbox.com/s/ezkp2uzyz177l53/save_Smacktard_829103531318201517.zip
here is the save game

[attachment deleted by admin]

50
Mods / Re: Project Ironclads Total Conversion, version 6.6.3 (0.6.2a)
« on: January 18, 2014, 04:05:41 AM »

51
Suggestions / Alex - you could be rich if you did this
« on: January 18, 2014, 03:47:50 AM »
Alex, I want you to think about this.

Right now there is a game called "Vega Conflict" that has a lot of features like this game, only when it comes to the details of ship combat and ship customization your game is light years ahead.

Currently those people that made "Vega Conflict" are raking in 7 figures, simply because of the MMO aspect and how they set up the game (they basically are using the "Farmville" model)

What I want you to consider.  Is probably a serious undertaking but if you pulled it off, you would have the best MMO/RTS/Spacesim in the world.

You would be rich, you would have all the money you ever wanted, and then some.

If you could look at "Vega Conflict" and see how they did the game, and use that as a model, for the multi-player aspect of your game, you can far surpass them with what you have now.

Your game has everything Vega Conflict is missing

If you had MMO, some base building, your game could surpass Minecraft.

I can't say I agree with the "Farmville" model, but unfortunately it would probably be the most profitable for you, however you could chose to have premium subscription features, sometimes a little money from a lot of people is better then a lot from a few.


I am so sure that if this could be done, and done using your current game as the platform, that if you choose to do it, and if you think you can do it.  If there are parts you think you might need help on, maybe we can talk to some other coders and see.


I will fund the development.

We can talk money via email and phone if you want, message me if you are interested.


52
Mods / Re: Vacuum - Build a Stellar Empire. (0.61a ALPHA build 8) (TC Mod)
« on: December 29, 2013, 08:08:08 AM »
in the menu it still reads BUILD 7? or am i missing something?

this is the first time i have ever downloaded this mod, moments ago, so its not anything from an old version.

53
General Discussion / Re: No one finishes space games
« on: December 19, 2013, 10:37:22 AM »
Heh, at this rate, I'd be surprised if we see v1.0 in the next decade.

Never preorder games, I say, never spend money for what a game would become.

Personally, I spent ten bucks and got what I feel is my money's worth. For all I care, alex can abandon the damn game and I'll have no regrets, any future developments are bonuses in my eyes


This is how I feel now,  I've put about 350 bucks into "Project" games so far, and i think i am done. 

I was full of inspire and awe in what these games could be and should be.  But after so much disappointment, and playing games that are un-finished, I have to say I am over it.  No more money for these project games, if someone has real talent, that can make a finished project and sell it in the indie section on steam, or themselves directly, they will get what they deserve.  Make a good game = get paid.

Too many examples now, I can't even begin to list the "Projects" going on right now in the sci/fi game genre, and NONE of them are finished.

Starsector is 10 bucks I felt was well spent though, but its sad to see something like this fall away.   You dont go a year in a game like this, and a layman can't even tell the difference from a 360 day old version and the current one. 

Ball dropped on this one.

54
General Discussion / No one finishes space games
« on: December 18, 2013, 11:55:57 PM »
So yea I bought this game over a year ago, updates have gotten so few and far between, it feels dead.

the mods are great, but I remember when there where updates like every few weeks.

I think the developer has lost interest in the project.

So many upstart games like this are going this way now, look at StarDrive for example.

they get to a point and just tapper off, and finally the dev just calls it finished, when none of the original plan is finished.

I can totally understand, I couldn't stay focused on a single project for this long myself, especially if I was the only one doing it.

I should start a new kind of Kickstarter Website, where projects are funded the same way, only in order for the developer to get 80% of it, completion and goals should be voted upon by the crowed that funded it. And if the Dev doesn't deliver, the money can be voted back by the crowed. 

Kind of like a trust fund, where he only gets the full payout if the majority agrees he has met the goals, that way he still has something to work for, a Dollar amount, and gets like 10%-20% up front, but if the crowd votes he has not met the goals, the remainder of the funds is returned after several rounds of votes (chances) in percentage to the crowd, based on each person's original fund amount.

55
Mods / Re: [0.6.1a] Exerelin - Dynamic Sector and Faction War - v0.61
« on: October 21, 2013, 02:32:55 PM »
87 pages, i tried searching but can't find anything about it...

How does minning work ? 
What do we need to do it?
How do we do it?


How do we capture stations?
What do we need to do it?
How do we do it?

56
Blog Posts / Re: Combat sound effects in 0.6a
« on: August 29, 2013, 11:42:09 PM »
Now, all we need is for projectiles to ricochet at high angles! and a sound for it! which will make armor on par with shields! (and since the code already exists on the forum it would take say, a day to make it good?) we would be killing several birds with one stone there! =D

THIS!!!!!

Angle deflection would totally ROCK!  Add IT PLEASE!

also, Alex, why dont you stop polishing .6 and just let us chew on it, its been like 9+months, people have released mods that redo practically the entire game and the nature of the game.

57
General Discussion / Re: Undecided buyer
« on: August 26, 2013, 01:32:57 PM »
updates and blog posts have dwindled to the point i am thinking this might be dead.

the dev probably got a job or something.  Even though a lot of us paid, at the current rate of development I wouldn't expect this game to finish.

58
Mods / Re: Star Control II: The Ur-Quan Masters (0.7)
« on: February 07, 2013, 05:49:09 AM »
You sir are a man after my own heart.

Hats off to you making this wonderful mod - the art alone is epic.

I grew up on StarCon2, that game sparked the imagination.  Given where this game is going, there could be a lot of cool stuff in the future.

Travel between solar systems, fuel, all it needs is minerals, and starmaps.

59
Mods / Re: [0.54a] Uomoz's Corvus 16.5: POWER BLOCS (Factions Collection)
« on: February 06, 2013, 12:55:17 PM »
i got that big ass neutrino ship with 24 small energy slots, cruise mode.  I can't find any good fleets to fight anymore, everything is too easy.  The way its configured i have 3000 armor nothing can take its shields down, and it slaughters everything.

i want huge fleets of capital ships to attack me,  come at me bro!

its too easy now, early on that was fun, but I love the way DEV4 makes you hostile with everyone else! 


60
Mods / Re: Project Ironclads, version 4.4.1 (0.54.1) Hotfix
« on: January 26, 2013, 09:09:36 AM »
just redownloaded it after your last post, now it works.

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