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Messages - Typo91

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31
Announcements / Re: Starsector 0.7.1a (In Development) Patch Notes
« on: December 01, 2015, 02:53:28 PM »
Wow yikes.... I just won a fight with 3 pirate frigs..
one of them was boardable, with 1 lifesign on board.
I figured, this should be easy right? I've got over 150 marines in my fleet... lets kill that guy and take the ship right?


67 marines where lost....  This ship in question can't even accomadate 67 people... A Kite Class with a max crew space of 30.

So no more coffee for my marines.... thats for sure.

32
General Discussion / Re: Favorite Surprises
« on: December 01, 2015, 10:44:21 AM »
Something I JUST discovered:  in the Refit screen, you can CLICK on the CR meter at the top and SET the CR used in the simulator!  No more trying to run a fresh-out-of-mothballs ship at 0% CR for me!
wow that was news to me.... cool

also, a big surprise to me was many guns not needing ammo now....  i like this better, though it does make things a tad bit less complex and easy, it means that you dont have to always goto beam weapons for those drawn out technical battles... at first i thought it was a glitch.

THough single shot salamander missile not having limited ammo seems like a bug, cause even though its slow reload, it feels op... maybe thats just me

33
General Discussion / Re: Factionless named fleets hanging out near Druak?
« on: November 30, 2015, 06:59:17 PM »
a big surprise to me is that a lot of ammo required weapons are now lacking ammo count.


So i take it, there is no point in limited certain guns anymore?  I've even noticed one of the single shot salamander missles also reloads because it doesn't need ammo either.

is this intended?   i get it if it is sorta... some guns shouldn't really have limited ammo.

34
Bug Reports & Support / Re: How do I go about requesting a refund?
« on: November 30, 2015, 06:46:47 PM »
frankly its your loss...  i've been following this game for years now, its quite a jem, this latest patch is like a lightyear in the right direction.

I mean if you saw the trailer, that did you expect?  SPAZ ?


35
Blog Posts / Re: Faction Music
« on: August 28, 2015, 08:34:41 PM »
When he played that music.... all I could think of is StarControl 2

here is a sample of the music on youtube

youtube.com/watch?v=3VNul2QETPE&index=25&list=PL070C2821EF87B676

36
Mods / Re: Project Ironclads TC 8.0 (12/11/2014) [0.6.5a compatible]
« on: November 13, 2014, 06:07:10 PM »
why not update the first post?

37
Mods / Re: Project Ironclads TC 8.0 (12/11/2014) [0.6.5a compatible]
« on: November 13, 2014, 04:37:33 PM »
hey just asking cause it says 0.6.5a compatible, and current version is 0.65.1a

So is this mod updated? because the version seems way off the one we are getting.

38
Bug Reports & Support / Re: Error Loading Save
« on: October 25, 2014, 07:28:28 AM »
Currently usig Geforce 337.88 Driver : Release date 5/26/2014
I will update it and see... and if that doesn't work i will try windows 95 compatibility mode.

--update
Installed Geforce driver : 344.48 : Release date 10/22/2014

I can no longer produce the problem... Seems to have fixed it.

I never doubted you for a second Alex!

39
Bug Reports & Support / Re: Error Loading Save
« on: October 24, 2014, 08:48:04 PM »
I could, but somehow I got it work....

What i did....
went into my Program Files x86 folder... deleted Java (because i put 32bit for something i forget...)

went to https://java.com/en/download/manual.jsp and downloaded the offline install of Version 8 Update 25

Uninstalled Version 7 update 55, installed 8 update 25.

Then I tried to load it, but no dice...

Edited the vmparams files to -Xms1024m -Xmx1024m expecting same results but had to try to be sure.


now it loaded the save game one time just fine... but i can't seem to repeat it....  (because i thought i would check to see if it would work more then once)

But i can't repeat it... so i will try your other version here.
edit --
I was able get it to load again, once more... but i had to close it for a few min, and then load the game again...

ok, here is the Error log with that version you wanted me to try... again fresh install, just trying to load that one save game.
Description:
  A problem caused this program to stop interacting with Windows.

Problem signature:
  Problem Event Name:   AppHangB1
  Application Name:   java.exe
  Application Version:   7.0.450.18
  Application Timestamp:   525404d0
  Hang Signature:   ce96
  Hang Type:   1
  OS Version:   6.1.7600.2.0.0.256.1
  Locale ID:   1033
  Additional Hang Signature 1:   ce96008892f6ec24c604818ef861729d
  Additional Hang Signature 2:   58e3
  Additional Hang Signature 3:   58e314306eb172c3050a1e36f4f120cf
  Additional Hang Signature 4:   5aff
  Additional Hang Signature 5:   5aff57d63f6dfda20d666df0d0c08ac6
  Additional Hang Signature 6:   76ed
  Additional Hang Signature 7:   76ed8d2e6e699f5227aab803dac84213

here is the FULL log file
https://www.dropbox.com/s/90v9f39uipzgytm/starsector.zip?dl=0

ps, dont you bundle a version of java with this game anyway, my version doesn't matter right ?

40
Bug Reports & Support / Re: Error Loading Save
« on: October 24, 2014, 08:27:47 PM »
Well i decided to Delete everything in my starsector folder... redownload the game (in case of silent fix)

still does not load the save game...

What could possibly be different from our two games/rigs?


here is more details...
Description:
  A problem caused this program to stop interacting with Windows.

Problem signature:
  Problem Event Name:   AppHangB1
  Application Name:   java.exe
  Application Version:   7.0.450.18
  Application Timestamp:   525404d0
  Hang Signature:   ce96
  Hang Type:   1
  OS Version:   6.1.7600.2.0.0.256.1
  Locale ID:   1033
  Additional Hang Signature 1:   ce96008892f6ec24c604818ef861729d
  Additional Hang Signature 2:   3ce4
  Additional Hang Signature 3:   3ce4225b30cd76afcf79bf5360f1242b
  Additional Hang Signature 4:   e490
  Additional Hang Signature 5:   e490a363862ebcdfd968b0d51f8e3c5d
  Additional Hang Signature 6:   7c3c
  Additional Hang Signature 7:   7c3c838cc16b480d65672ae3c4cd5924


STARSECTOR LOG....(last few lines)
13338 [Thread-5] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Reading save data from [..\saves\save_Typomob_8939189037710650448\descriptor.xml]
15574 [Thread-5] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading E:\Games\Starsector\starsector-core\..\saves\save_Typomob_8939189037710650448...
18523 [Thread-5] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Finished loading


41
Bug Reports & Support / Re: Error Loading Save
« on: October 24, 2014, 03:59:14 PM »
I also have this problem.

i've deleted all files in the mods folder... deleted the game and reinstalled...

Modified the file to have -1024 in it in both places...

Ran the game in windowed...

Nothing seems to allow me to load save game.  

I only played for like 15min before trying to load a saved game.  

Is everyone getting this problem?  

here is my save game file.   https://www.dropbox.com/s/26gwvd41vbvrphw/save_Typomob_8939189037710650448.zip?dl=0

(windows 7, 64bit, 8gb, GTX 570)

42
Mods / Re: Project Ironclads Total Conversion, version 6.6.3 (0.6.2a)
« on: January 24, 2014, 06:58:01 AM »
that Michigan ship can take entire fleets solo, now i've gone around joining everyone's military and buying up there prototype and capital ship for fun.

I am kinda surprised we can't conquer the stations and stuff, and win the war.

43
Mods / Re: Project Ironclads Total Conversion, version 6.6.3 (0.6.2a)
« on: January 23, 2014, 12:16:15 PM »
honestly i am not sure, it might have been from a pirate fleet i killed, and they had it mothballed, and it was boardable...  

Cause thats how i got my 2nd one...



On another note, the further i've played, I killed some AI fleets got some of their guns...  
AI Pulsar Beam
Large, Energy
30 Ordinance points
1250 DPS!
800 Range
Energy Damage type
Perfect Accuracy
only 500 flux/second!


I got some of these on the Michigan... it kills a rock fly in 3 seconds with 4 of these, before i can even fire my main guns

Yikes maybe a little too powerful? or was it suppose to be hard to get...

Maybe i am just too good at ship setup and combat control, i can't seem to make this game hard.
https://www.dropbox.com/s/8o9u5ehqflhl896/screenshot003.png

44
Mods / Re: Project Ironclads Total Conversion, version 6.6.3 (0.6.2a)
« on: January 23, 2014, 09:31:21 AM »
So i managed to find a Michigan Battleship in a station wreck...

i am killing everything now, even the alien motherships with ease.

Is the Russia Dreadnaught hidden somewhere??? it would be cool to find a damaged one somewhere in the game.

it sounds like 3 where made and 1 might be lost?

So far this mod actually makes starsector into a game... really freaking cool.

45
Mods / Re: Project Ironclads Total Conversion, version 6.6.3 (0.6.2a)
« on: January 19, 2014, 07:53:07 AM »
Reposting the initial Java replacement solution, but this time for Java 7:

1. get a new version of java7 JRE from here (for your 64 platform): http://www.java.com/en/download/manual.jsp2.  install it anywhere you wish
3. go to the folder to where you`ve installed java
4. find there a folder named 'jre7', copy it
5. go to Starsector folder and completely remove its jre folder
6. paste jre7 in it and rename it to 'jre'
7. open vmparams and set the second 512/1024 to 2048


thats a bad link... it should be this

http://www.java.com/en/download/manual.jsp  (no 2 on the end)

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