So, in the interests of Science, I tested out your theory that putting these massively-powerful guns on a SO Medusa would turn it into a champ.
This was barely able to beat a stock Vanilla Enforcer, AI vs. AI. And the weapon missed an Enforcer often enough that it was noticeable. At 14 OPs, it's so expensive that it sucked up OPs that could've been used elsewhere more profitably; you can see that I didn't have any room for more gear without giving up gear I'd want in the campaign. I would have preferred Pulse Lasers, honestly.
Well, given I can't tell if you're being disingenuous or not, I'll say that your science experiment here is a bit off the mark, since my argument was that 3op Scalarons are broken, and you did a test with 14 OP ones. Assuming you tested this loadout against one of the standard Enforcer variants, the Sabot-wielding Assault one would probably give it trouble, while the Outdated one would be a better target. Enforcers in general are not a good target for this weapon, given its poor performance against armor. An idea would be to put some anti-armor weapons instead of Railguns (not sure why they're there) or at the very least LMGs given the loadout's inherent focus on being in the target's face - better bang for your buck, less flux congestion and less OP strain. A Medusa can also do fine with 2 pd weapons, spread diagonally across the 4 small turrets, especially if you are doing an all-in loadout like this.
Now, if you put a Shard Cannon on the Universals, with the special mechanic it has... that's another story entirely, heh. But don't try and tell me that's balanced, lol.
I won't tell you it's balanced because I actually don't care much what you think about my mod's balancing - you making an example out of it in this thread is something you decided to do on your own. I thought the idea of that weapon being worth 3 OP was weird enough to warrant commenting on.