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Messages - goduranus

Pages: 1 [2] 3 4 ... 62
16
Suggestions / Re: Increase Crew Costs 20 Times Fold
« on: November 06, 2023, 07:03:21 PM »
Like people said in the other thread, a credit like somewhat like a modern day bitcoin, so 1 credit=cost of a car or something, 10,000-50,000 dollars

1 million dollars a month~1000 credits month, is what it costs to maintain a base in game.

17
Yeah, some times you need a little cash, and there's free civilians lying around ready for the picking. So you be like those aliens in the movies, dropship into those colonies and start harvesting organs.
I mean, harvested, means harvested from some somewhere, right? :P

18
General Discussion / Re: Phase ships in this update?
« on: November 06, 2023, 02:34:44 AM »
They have been nerfed, staying phased for extended periods now slow the ships down a lot, they can no longer zip into the enemy formation, delete one ship, then make a safe retreat. They need to be supported by normal ships to cover them while they vent now.

adaptive phase coils

Nowhere near as strong as they were before, where 1 afflictor with 8 reaper torpedoes can oliterate 2 Onslaughts, and retreat before anything can touch it

19
General Discussion / Re: Phase ships in this update?
« on: November 04, 2023, 07:03:12 PM »
They have been nerfed, staying phased for extended periods now slow the ships down a lot, they can no longer zip into the enemy formation, delete one ship, then make a safe retreat. They need to be supported by normal ships to cover them while they vent now.

20
Suggestions / Re: Why is "Ground Support Package" a unremovable modifcation
« on: November 04, 2023, 10:42:59 AM »
Big dishes for High-Resolution sensor, Or cranes survey equipment would have the same effect on armor integrity.
My case was that such things would be removable modifications.

21
Suggestions / Re: Why is "Ground Support Package" a unremovable modifcation
« on: November 04, 2023, 09:15:05 AM »
Why can't those human sized munitions be carried by a normal ship tho.

22
Suggestions / Why is "Ground Support Package" a unremovable modifcation
« on: November 04, 2023, 08:58:14 AM »
The description says it's a bunch of sensors, datalink etc to make sure the ship's weapons can hit ground targets, why wouldn't a normal ship be able to equip it :-\  Or is it more than that?
That means it's more specialized than survey equipment or high resolution sensors?

23
Suggestions / Re: Show built-in d-mods as red instead of orange.
« on: November 04, 2023, 08:51:20 AM »
Oh he means removing them for free with the Character Point passive ability.

24
They seem like flimsy little things, giving only like 50 metal if salvaged. How can it manufacture such a big fleet?
Even if it could, wouldn't it need at least a nanoforge on board? Then how come the nanoforge doesn't show up during salvage?

25
Suggestions / Re: Rework spysat missions
« on: November 03, 2023, 08:22:59 AM »
I think these missions are okay, if you have a fleet dedicated for doing stealth missions, or ground attack missions.

Say if you already have a stealth fleet for smuggling, then run into a stealth satellite mission, then you can do it along the way.
Or if you are using a marine raiding fleet to pillage planets, then you get a prison break mission you can do it.

26
Suggestions / Re: Rework spysat missions
« on: November 03, 2023, 02:06:02 AM »
That there are ways to deal with this does not mean it's not annoying.
(My general reaction to spysat missions: I don't do them; it's not worth it. However, if I'm really trying to build up reputation with a contact, I'll hit e to get to intel, then tab to get to the map, and then go check if there's a ring or asteroid field near where the spysat needs to be deployed. If there is, then it's probably doable without extreme measures; if there isn't, then nope not bothering.)

That would be like saying Ground Attack missions are annoying and not worth it because a general purpose fleet can't carry enough marines.

27
Suggestions / Re: Rework spysat missions
« on: November 02, 2023, 07:22:54 PM »
you need to use special ships optimized for stealth. Like phased frigate, further enhanced by insulated engines and player stealth skill to reduce signature.

28
It affects the Monitor really hard, since it's under fortress shield nearly 100% of time, turning it off only briefly to fire torpedoes.

Some torpedoes in the small universal to encourage the enemy to face it with their shields

29
General Discussion / What are the rewards for the storylines?[spoiler]
« on: November 02, 2023, 03:45:58 AM »
So far I got the Jumpgate access from the Galatia storyline.
What are the rewards for the other storylines?
For Sindari so far I got a battleship and some guns for turning in the agent. but if I made some other choices would I receive other rewards? Like if I blew up the fleet of Adrea's successor? Is this the end of the story?
Are there other storylines worth doing?

30
like, just make the fortress shield reduce sound by 50% instead of like 95%

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