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« on: June 20, 2023, 06:32:23 PM »
Having followed this game since the Starfarer days, I look forward to new hulls as much as the next person. (So please don't stop adding new hulls before release, Alex!)
That being said, I've always thought that ship variants are a completely wasted treasure trove of new gameplay possibilities. (With relatively low dev effort). We already seem to be going in that direction now, what with the differences between Pegasus/Executor making it feel like a completely different ship.
I sincerely hope that you will do a review of ship variants that can be customized towards a specific faction's characteristics/playstyle, with a focus on adding variability through:
1. Different permutations of hardpoints: Universal, Hybrid, Composite, Synergy, Energy, Ballistic, Missile (Look how much the changes between the Falcon and the Falcon (P) impact gameplay)
2. Different built-in mods: the less sought-after hulls have a higher "budget" for built-in mods. For instance, a Luddic Path Buffalo MkII might come with built-in SO. That's the kind of detail this community is bound to find creative ways to make use of. Instead of now, where that ship is pretty much just junk all the time.
3. Different devices: Best example being, the Orion Drive Venture feels like a completely different ship to the normal one. Would love to see more of these variants in the future for all sorts of different fleet workhorses.
4. Different stats: As an example, imagine a Sunder with more OP but slower speed and even worse shield efficiency. Is it good? Is it balanced? An easy addition to make, but suddenly the community will be theory crafting that new Sunder vs. the old one for a long time. And all it needed was a few tweaks in the variants folder.