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Messages - Ambient

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31
Modding / New Faction addition save game compatability
« on: November 18, 2018, 07:40:07 PM »
Returning to the game after years of hiatus, I completely forgot all the ins and outs of the modding system in starsector. Do I need to start a new game every time I add a new faction to game for them to be present?

32
General Discussion / Re: Negative Hull mod question
« on: November 18, 2018, 06:38:15 PM »
oh wow, how the hell did I miss that option. Thanks. It may not be worth it, but I'm still going to be using it simply for the story factor of continuous survival and feat.

33
General Discussion / Negative Hull mod question
« on: November 18, 2018, 06:16:06 PM »
Is it possible to fix or get rid of negative hull mods on recovered ships in any way?

34
Blog Posts / Re: Cartography
« on: November 26, 2016, 08:34:50 PM »
Looking good.

Looking really good.

35
Mods / Re: [0.65.1a] Starsector+ Vanilla Enhancement Mod 2.5
« on: February 11, 2015, 06:53:01 AM »
Since we have Templars who are obnoxious but fun to fight, are there any plans to add other OP factions such as Neutrino Corp?

Templars are purposely OP since Starsector actually lacks a boss faction that should be considered at least some endgame content, for those who have already reached levels 70+.

Not exactly obnoxious, unless of course you provoked the faction to fight you.

As for the factions to fight against the Templars, it was my previous plan, but then it was straight "unfun" even for me. Since normally you need to get powerful not too quickly than others and also Protonian Technologies just simply wanted a decent slice of the cake, but not all of it.


Neutrino Corp... use their nasty Hammer to smash some ships and take screenshots for me, would you? ;D

I meant obnoxious in a good way. I just want more targets for me to blow up (+ some of the Neutrino capital ships look sexy)

36
Mods / Re: [0.65.1a] Starsector+ Vanilla Enhancement Mod 2.5
« on: February 10, 2015, 06:27:33 AM »
Since we have Templars who are obnoxious but fun to fight, are there any plans to add other OP factions such as Neutrino Corp?

37
Mods / Re: [0.65.1a] Starsector+ Vanilla Enhancement Mod 2.5
« on: February 10, 2015, 04:52:37 AM »
Finally found one at lvl 34. As good as ever.

On a side note i got another question.

Is it normal to see no battleships or any other absolute top tier ships in AI fleets?

Seems like cruisers and large carriers are as high as they go.

38
Mods / Re: [0.65.1a] Starsector+ Vanilla Enhancement Mod 2.5
« on: February 09, 2015, 01:08:04 PM »
Quick question regarding the Nevermore Cruiser from Blackrock Driveyards...

I have not seen this thing in any blackrock fleet or shipyard, so i must wonder is it in the itemlists?

Im lvl 32 now in this playtrough and by now i should have seen at least one.

39
Mods / Re: [0.65.1a] Starsector+ Vanilla Enhancement Mod 2.5
« on: February 09, 2015, 04:01:13 AM »
You have to start a new character when you add/remove faction mods.

Ah that was It. Thanks, everything by seems to be working great now.

40
Mods / Re: [0.65.1a] Starsector+ Vanilla Enhancement Mod 2.5
« on: February 08, 2015, 11:47:21 PM »
SO do i just download them and unzip them into the mods folder along side the lazylib and the rest of the mods or is there something else i need to do?

If so i did that and im encountering a crash to desktop whenever i visit any planet.

41
Getting an crash/error when running Starfarer+

I followed all instructions and tried all alternative options.

Whenever i visit any planet it immediately CTD

I dont know if its the java version since i cant find the one suggested (its also out of date).

here is the crash log: http://www.mediafire.com/download/v112aqehg17da24/starsector.log

42
Mods / Re: [0.65.1a] Starsector+ Vanilla Enhancement Mod 2.5
« on: February 08, 2015, 10:52:44 PM »
is there some sort of event that happens in the game that "spawns" other factions. I'm not seeing half of the ones that are integrated in this compilation.

EDIT: I have to download them desperately don't I?

43
yeah i know thats the case since ive seen them in the Uomoz compilation, but in there, ive reached rank 20 and still no sighting.

probably will just end up deactivating them since im sure its just bloating my save.

44
Bug Reports & Support / Re: Error loading saved game
« on: December 15, 2013, 08:56:18 PM »
Im getting this as well, with mods and without.

the loading process is long and tedious then that message comes up.

Also if i try to savescum it will never work. The only way around this issue as a whole is to try to relaunch the game in hopes of it working.

45
Is there en event or a trigger for the nomads in this compilation?

I just went to their system, and it was empty, upon checking other areas including deep space, there was 0 sightings of any nomad vessel.

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