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Messages - Sproginator

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3571
Suggestions / Re: Flux Bomb
« on: May 09, 2012, 05:54:58 PM »
I hope so too :)

3572
Suggestions / Flux Bomb
« on: May 09, 2012, 05:52:05 PM »
I had an idea for a Flux Bomb which, Depending on your buildup of flux, launches a huge bomb that removes all of your flux in one go and uses the amount of flux stored within it to damage ships? With only 1 ammo it would be kind of a Final-Stand weapon

Many thanks,

Sproginator

3573
post it in the suggestion and hope for the best...

alternatively, try ur luck @ modding

I suck at modding haha

3574
I do like the flux bomb

if nothing else a heat sink weapon with very few ammo

could be done with negative flux, not sure if it would go under 0 tho...

So its not just me who likes it, Is there anyway to see if the developer could code it in or something?

3575
If you're looking to make a weapon that only you get and no one else, then you'll need to make it a new weapon, which can just be a copy of an existing weapon, with the stats modified to what you want, and set it to be sold in any one of the currently existing orbital stations, or if you have the Gun Runners mod, it should have all weapons for sale, including the one you made, if I'm remembering right.

To make the weapon, all you need is the .weapon file, and the .csv entry I believe. To sell it in a station, you'll need to mess with the SectorGen.java file found in the scripts folder, preferably one you made yourself, and is in a mod folder, so as to avoid potentially harming your install of the game, or as I suggested above, just use the Gun Runners.

As for your weapon idea, not sure how possible it is, high flux does make energy weapons more powerful, but I don't think that's what you want, and it might not be possible to do what you want it to.

I'll try and mod the weapon like you said, But i got a feeling i'm way out of my depth but its worth a shot, as for my weapon idea, Np maybe in the future when the game is further developed or it could be an energy based weapon fitted to a large energy weapon mount :P

3576
Ship variants control the weapons loadout ships spawn with.  Either change the weapons in the variants or create a new weapon.

How do i go about creating a new weapon? I would love to learn how to mod this game however i only have a limited knowledge of coding as i code in visual basic (*** i know but thats all my college has to offer -_-')

3577
Are there mods that give you weapons and ships etc, But do not let the enemy use them
I found that, Through editing the small machine gun as an example to have massive range and unlimited ammo and also massive amounts of damage, that the AI also get that too.
Can anyone suggest/make a mod that adds this or something?

Also while i'm here, I had an idea for a Flux Bomb which, Depending on your buildup of flux, launches a huge bomb that removes all of your flux in one go and uses the amount of flux stored within it to damage ships? With only 1 ammo it would be kind of a Just-In-Case weapon

Many thanks,

Sproginator

Ps: HI! First post and I love this game! :P

3578
Modding Resources / Re: .ship/.variant editor
« on: May 09, 2012, 05:34:16 AM »
Does anyone know if this still works? It won't allow me to upload images so I can't use it anymore. Last time I used it was a month or two ago.

[Edit] Aaaand now its working. I swear every time I post about these things I figure it out 2 seconds later...

What did you do? :P

3579
Modding Resources / Re: .ship/.variant editor
« on: May 06, 2012, 04:34:13 PM »
It would appear none of the buttons or options work? Am i doing something wrong or?

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