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Messages - IGdood

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1
Without using console command how to get this hullmod in the game? 

2
Modding / Re: [0.95.1a] Appro-Light 1.1.2 (Authorized Translation)
« on: April 17, 2024, 09:10:48 PM »
At this point I will take anything to get this mod working, sadly its a old mod. Kind want to know tho how do you go about putting in Appro-Light Plus with this or do you just download Appro-Light Plus as its own mod like you would any other mod. and yes I know it is an adds bonus content related to it

I think the current version has some Plus content, but not all.   If you try to use Approlight Plus with it it'll crash.  I do miss the Yinglong ship...

3
Modding / Re: [0.97a] Star Wars 2020 v1.0.2a
« on: April 16, 2024, 07:27:13 PM »
Love the strikecraft addon.  Any plans to add a N1 Starfighter strikecraft or....maybe a like a hodgepodge squadron Citizens' Fleet style where it would have many different "wings" but one of each iconic fighter from the series?
I can add N1 but I didn't get the latter part. Do you mean a strikecraft with different wings like a Millennium Falcon bringing N1, Scurrg H-6 wings etc?

Yeah that's what I meant.  All the strikecraft with different wings

4
Modding / Re: [0.97a] Star Wars 2020 v1.0.2a
« on: April 11, 2024, 09:23:58 PM »
Love the strikecraft addon.  Any plans to add a N1 Starfighter strikecraft or....maybe a like a hodgepodge squadron Citizens' Fleet style where it would have many different "wings" but one of each iconic fighter from the series?

6
Interesting.  I used a the custom LPC to make a IED wing and if it self destructs the ship counts as "destroyed" after the battle and has to be recovered/salvaged

7
Mods / Re: [0.97a-RC11] San-Iris 0.9.91
« on: March 31, 2024, 09:26:35 AM »
The Unnr likes to rush into enemy lines and tends to die as it won't stay in the fleet's battle line for some reason

8
Oh man, wolf spam INCOMING

It would be interesting to see if we can have multiple customs in the future

Thank you for the suggestion! It should be easy enough with multiple hullmods & fighters but didn't want to clog up the inventory/shop.

I'm planning on making the hullmod clickable (pressing on the remove [-] changes the hullmod to 1-2-3-...) but haven't found a good way to make the LPC not clog up the inventory. I'll consider it in the next update.

This might sound very complicated; would it be possible to let the hullmod create a custom LPC, a brand new item that's unique.  And then you can install it on another frigate and every time it creates a new LPC item that can be used.  I personally don't mind the clutter since I run with so many mods anyways.  That way you don't have to make multiple hullmods to cycle through

9
Oh man, wolf spam INCOMING

It would be interesting to see if we can have multiple customs in the future

10
Mods / Re: [0.97a] Junk Yard Dogs - V 2.9.3 - 03/10/24
« on: March 27, 2024, 01:10:51 PM »
Love the asteroid thrower.  It's just so in character

11
Modding / Re: [0.96a][WIP] San Batavia Republic 0.1
« on: March 26, 2024, 08:54:04 AM »
It kinda reminds me of the old UAF designs, which are neat

12
The Kurao Class is really cool but the sound effect for the torpedo might get repetitive since it stops and replays when it wobbles between in-range and out-of-range for a target

13
Mods / Re: [0.97a] Orbital Manipulation and Maintenance 0.8c
« on: March 06, 2024, 08:21:59 AM »
Ah got it, I won't use as flagship from here on out!  For now anyways.

I tend to play healer/mage in RPGs and the Freitag ships perform best behind the front line sneaking in a potshot here and there.  The shields can hold up to enemy fire somewhat but they're not meant for the frontline.  Abilities best used to support the front liners.  Even though the drones can be used as direct fire weaponry they can also act as a "fighter" screen like a carrier with the right angling and eat a reaper or two

14
Mods / Re: [0.97a] Orbital Manipulation and Maintenance 0.8c
« on: March 05, 2024, 03:36:22 PM »
Not sure if something changed with the new update in terms of AI behavior but the AI no longer uses the weapons on the probes and drones.  Missiles occasionally, but it won't fire other weaponry. 

15
Modding / Re: [0.97a] Symbiotic Void Creatures 0.5.0-alpha
« on: March 04, 2024, 12:31:31 PM »
I adopted a cute lil starwhal.  Errr..what do I do with it?

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