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Messages - Cordacc

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16
I would personally suggest adding new weapons .25 to this, even if it is only the weapons and not the ships because there are so many interesting weapons, giving much more variety to how ships can be outfitted.

17
Discussions / Learning to Program
« on: April 27, 2012, 08:57:25 PM »
So I got into this game a little while ago and tried modding, starting with trylobot's editor and moving on to learn how to sprite with Photoshop. I now am trying to learn to program so I can actually understand what all the test means and decipher all the errors without relying on others, I would love suggestions on the best way to get started, currently I was thinking of starting with code academy, but that is in java and I believe starfarer has a custom one. So you people that actually know how to code stuff how would you suggest i get started?

18
Suggestions / Re: Different manufacturers.
« on: April 27, 2012, 05:34:25 PM »
nah the terraria way then just means you spend hours of time farming gold to get a slightly better weapon, I think borderlands approach is much better and more random in weapon differences.

19
Mods / Re: the ASP syndicate
« on: April 27, 2012, 09:16:11 AM »
on the gigantophis on the top left the 2nd small turret down from the top looks a little forced and is a little bit off the ship.

20
Mods / Re: The Scourge v.4
« on: April 27, 2012, 08:55:52 AM »
i actually think it is easier without the conquest if you control the second largest one and rush em your mg' kill all of their missiles witout large flux cost and you can snipe em off with torps, i beat on my first try. you distract most of their force while the rest of your stuff kills off the small amount of non distracted ones while you destroy all of the missiles they shoot.

the conquest just doesn't have the pd/maneuverability.

21
Mods / Re: The Scourge v.4
« on: April 27, 2012, 05:49:20 AM »
you can easily beat the scourge mission without ever controlling your conquest.

22
Suggestions / Re: Different manufacturers.
« on: April 26, 2012, 03:03:09 PM »
I really like the idea of weapon manufacturers so that not every weapon is exactly the same. As long as the bonuses aren't that high it would just allow more customization. It worked really well in borderlands and I think it could add a lot here, however it might be more trouble than its worth, coding wise.

23
Modding / Re: Small Modding Questions - Ask and answer here!
« on: April 24, 2012, 04:51:59 PM »
If you want to learn some programming I would personally suggest starting with code academy, that is what I am currently doing to learn and it is really well done.

24
Mods / Re: Uomoz's Corvus 11: Incursions (Factions Collection)
« on: April 24, 2012, 10:35:55 AM »
pming now.

25
Mods / Re: Uomoz's Corvus 11: Incursions (Factions Collection)
« on: April 24, 2012, 08:58:01 AM »
i could test it, I have the next 2 days off.

26
Mods / Re: The Scourge v.4
« on: April 21, 2012, 11:59:35 AM »
well I really like the idea of a very fast destroyer with tons of small mounts, maybe a med or 2 that has really good close range capabilities.
Also when I beat the mission I never controlled the conquest, if you control your 2nd biggest ship you can just rush them and and they will waste all of their missiles on your large amounts of mg's while you snipe them off with torpedoes.

27
Mods / Re: The Scourge v.4
« on: April 20, 2012, 07:05:58 PM »
can i get a ship? my victory is better.... :)


28
Mods / Re: The Scourge v.4
« on: April 20, 2012, 09:21:51 AM »
wait do you get a conquest in that mission?

29
Mods / Re: Omega's Minimash V1.82
« on: April 16, 2012, 08:15:57 AM »
I kinda like having to really search for a rare or powerful ship, which is why I like the ship builders randomness, I think you should keep quite a few ships that factions have deemed to powerful or experimental to put on sale for any random guy to buy.

30
Mods / Re: Community Mini-faction Mod
« on: April 15, 2012, 04:30:54 PM »
well it seems my mini faction has become a full blown mod, so it probably wont end up in here.

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